WIP de_golf

Reveal what you have made so far and get feedback on development.

WIP de_golf

Postby slayera on Wed Feb 02, 2005 9:42 am

Some of you may have saw a hint of this in the help forums. I am about 50% complete I would say. I still have a lot of work to go. Some of the images have been brighted (just indoor shots i think). Feedback is welcome.

caddy shack, cart pick up/ standing on the 1st hole. See the clubs and bag?
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what do you think about the trees? Looks a little hokey, but not too bad?
at tee looking at hole 1.
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sand trap and cart path looking back to 1st tee.
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Hole 1, look at hole 2. T spawn area.
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2nd tee looking at hole 2. Is a floating platform.
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hole 2
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hole 3 tee.
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CT spawn area. You can't see it but there is cart tunnel going to the other part of the course, is blocked off and is for looks. This area will be one bomb site.
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18th hole tee.
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...but i like the way the water looks... / 18th hole looking behind.
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18th hole, clubhouse, cart parking.
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Trophy room.
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Bar area / 19th hole!
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Upper area of club house / firepit. The top is open and the player can make it on the roof rather easily, but anyone jumping down will be struck and fried in the fire.
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this is for a joke. In the caddy shack you will find a note asking the caddies to be on the look out for a missing cart. The caddies have other things going on inside, too.
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And on the look out deck, looking back at the 1st hole.
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Postby Kremator on Wed Feb 02, 2005 9:46 am

They all looks a bit square-ish but nice and innovative themes, anyhow! :D
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Postby zombie@computer on Wed Feb 02, 2005 10:06 am

very cool! :-D i hope it runs smoothly though, are all those cars models or brushes?
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Postby wiggle987 on Wed Feb 02, 2005 4:08 pm

it looks a tad blocky, and you should know better than to not use alpha for the sand
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Postby slayera on Wed Feb 02, 2005 4:30 pm

Well, I would like to understand what and where you mean blocky or squarish?

The sand is not an alpha paint, is just a single displacement, what did you have in mind?

The carts a bsp brushes, I don't know how to use XSI. I can't even make the radio yet. I am use to trueSpace, and need to figure how to get my models outta that.

Thanks for leaving feedback.
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Postby KRushin on Thu Feb 03, 2005 1:16 am

To fix that lil pink and black relfection in the watter (shows like a missing texture pattern)

put a entity called "env_cubemap"
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Postby Cyberblast on Thu Feb 03, 2005 1:23 am

KRushin wrote:To fix that lil pink and black relfection in the watter (shows like a missing texture pattern)

put a entity called "env_cubemap"


Ouch I don't think you need to tell that to SlayerA, he's a quite good mapper actually. But you couldn't know that's true ^^
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Postby slayera on Thu Feb 03, 2005 7:22 am

haha, I guess he did not see the joke with the pic where I said I like the the water. But he's right, there are no cubemaps in the the map yet. Just have not gotten there yet. And I am working on the boxy look as much as I can, now.

MORE feed back, real stuff, not cube maps please. Help me out. Tell me what shit you see. Do those trees look ok to anyone or not?
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Postby Cyberblast on Thu Feb 03, 2005 8:48 am

They look better than the standard tree's :P cause this ones have leafs and that rox
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Postby DjBourgeoisie on Thu Feb 03, 2005 9:00 pm

lmfao I give it a 10 for originality, but you really need to work on your brush work. I love the concept, if you were to get those carts to be driveable (still uncertain if you can in cs source) it would be hilairious.
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Postby wiggle987 on Thu Feb 03, 2005 9:22 pm

DjBourgeoisie wrote:lmfao I give it a 10 for originality, but you really need to work on your brush work. I love the concept, if you were to get those carts to be driveable (still uncertain if you can in cs source) it would be hilairious.


it is possible, alexroyce made a driveable lolbot on his deadcity map
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Postby RefaelBA on Thu Feb 03, 2005 10:12 pm

looks pretty good actually, other than the carts there's nothing squarish. alright, maybe that big wall with the sphere on top. and some other places :D
i really didn't like the trees though - that green blob seems really out of place, it is semi-transparent so the entire tree shows, the branches come out of the blobs in a rather ugly fashion - nice try dude, but you gotta find another way.
other than that it owns, looks really good at places. i did like the pillars! :D very good pal
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Postby slayera on Mon Feb 14, 2005 8:33 pm

Updated screen shots. Feedback welcomed.

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Overviews.
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Postby DjBourgeoisie on Mon Feb 14, 2005 8:43 pm

lol if those carts are driveable Ill download this for sure :D
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Postby seppe on Mon Feb 14, 2005 9:32 pm

looks a lot better now
i like it :-D
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