Just an update so far.
Remove the skybox, due not matching the displacement maps in the map, found too many spots you could see through. Put d-maps in the map in where the holes for the skybox were.
Fixed the cart path with vertex manip or covered by raising a d-map.
Added trim to the out side of the club house.
Fixed up the caddy shack on a couple of textures as to not look as ran down. Retextured the outside to match the rest of the club house. Reworked a couple of brushes to look better.
Fixed nodraw texture see thur areas by retexturing.
Removed a very costly tree, too many faces.
Corrected some clip boxes. Changed some areas where the player could get stuck.
Reworked the lake egdes to make is easier to get out of the water and made it more obvious to where the player cannot get out at. Added a club and some balls in the bottom of the lake.
Built a good working tree with hull. Still need to fix the others. I probably end up with 4 good working trees.
Added a credits/ easter egg logo.
Copied and pasted map into a new file due extra content in the vmf file. Cut down on vmf and bsp file size by a few k.
Created a small bush model, not shown.
Made easier to tell where the bomb sites are located. Included more signage on cart path to tell which direction to go for A or B.
Reworked the bricktop wall texture in seams editor to match better. It was a little off and out of alignment.
Created a physic golfballs, 2 physic clubs - a wood and iron. a physics golf bag with 3 skin colors, black, red and yellow. see below, iron shown to the left.
The bags look a little funky, but you can tell what they are. I used a real bag texture, I may reskin before the final release if can find something else before then. I do need reskin the wheels, the bottoms are gray where they ran over in to the next texture.
The balls when shot fly for days. I would like have to have them drop in the cup, but that means cutting holes in the d-map and I don't think I want to do that. Might spend a little more time on that to see if I can get it to work.
May add hole numbers to the flags.
Need to add some soundscapes for bird calls and nature sounds.
I still have a few minor details to work out and then I will post a beta for testing and feedback in few more days. Thanks to everyone who has tested or given feedback so far.