The premise of this map is that the terrorists are coming into a sea lab in order to blow it up. Actually, it may be the counter-terrorists coming in to prevent the terrorists from setting off explosives...not sure yet.
However, the tough part was figuring out how I would make it "feel" like you were in a lab under the ocean. Thank goodness for env_bubbles
I am not finished adding windows looking out into the ocean yet, but I do have two main ceiling windows that look out into the darkness of the ocean with bubbles periodically going by. I will also eventually have ambient_general for ocean sounds.
The map consists of several entry points into a large room with underwater control equipment. It is sparsly populated.
Anyway, here are some screenshots:
bots as my teammates - much fun
Images look really dark on my computer at work, though the lighting is brighter. Not moody enough, but again, something I will be working on.
I won't be changing the layout of the map as it is. I will eventually add more hallways or entry points. I will be adding more things to hide behind, props and most importantly, area_portals and hints. Although, when playing with the bots, the game ran well. I do understand it will be different online, so expecting to do optimization work.
Please feel free to download and play with the map. I am not sure if you have to run nav_generate again, but it couldn't hurt. The bots don't use the one door I have, but I will get that working too. They do use ladders, stairs and talk a great game
Download .BSP http://www.boredskm.com/sea_lab_big2.bsp
Thanks for any comments!
Timech



