[WIP] SG Map

Reveal what you have made so far and get feedback on development.

[WIP] SG Map

Postby Death Goes Hi-Tek on Fri Feb 11, 2005 8:43 pm

here is a screen shot from a map i am making for the stargate rebellion mod tell we what you think so far..the crates are only placeholders and its all round about 20% complete
Image
___________________
Lost at russian Roulette
Death Goes Hi-Tek
Member
Member
 
Joined: Mon Jan 24, 2005 7:01 pm
Location: Russia

Postby Deadman on Fri Feb 11, 2005 8:44 pm

saw the thread on the SG:R site looks pretty good, lighting is awesome
Image
Image

Woe Kitten wrote:I won't take a dump for less than 10 dollars :D

Unfortunately this has resulted in me being constipated and broke.
User avatar
Deadman
1337 p0st3r
1337 p0st3r
 
Joined: Sat Jan 15, 2005 2:17 pm

Postby Serever on Fri Feb 11, 2005 9:46 pm

yea ill have to agree, lighting is awesome
"Hey Scott. It's Dougal. Can I have my hair from the 1980's back?"
User avatar
Serever
Senior Member
Senior Member
 
Joined: Tue Nov 23, 2004 9:23 pm
Location: NSW, Australia

Postby Death Goes Hi-Tek on Fri Feb 11, 2005 10:06 pm

thanx guys :D i will probably have more screenshots in a few days :)
___________________
Lost at russian Roulette
Death Goes Hi-Tek
Member
Member
 
Joined: Mon Jan 24, 2005 7:01 pm
Location: Russia

Postby JonnyS on Fri Feb 11, 2005 10:57 pm

Where's the stargate? :-D
User avatar
JonnyS
Regular
Regular
 
Joined: Mon Dec 06, 2004 3:41 pm

Postby Death Goes Hi-Tek on Sat Feb 12, 2005 10:39 am

not there...yet :P
___________________
Lost at russian Roulette
Death Goes Hi-Tek
Member
Member
 
Joined: Mon Jan 24, 2005 7:01 pm
Location: Russia

Postby wiggle987 on Sat Feb 12, 2005 1:01 pm

tbh there isnt too much there, but the lighting is awsome, almost doom 3 quality, and i thought that was impossible on source :-D
Image
User avatar
wiggle987
Veteran
Veteran
 
Joined: Mon Nov 22, 2004 8:54 pm
Location: O RLY?

Postby Blink on Sat Feb 12, 2005 9:48 pm

I'm glad to see that technique looks better in source.
User avatar
Blink
Cool 'n that
Cool 'n that
 
Joined: Fri Oct 08, 2004 4:16 pm
Location: UK

Postby Pipboy on Sat Feb 12, 2005 10:54 pm

Lighting is gorgeous! But the rest looks a little square. Great work though.
Pipboy
Regular
Regular
 
Joined: Fri Dec 24, 2004 9:15 pm

Postby Cyberblast on Mon Feb 14, 2005 6:55 am

I need a tut for that superb lightning! :-D
User avatar
Cyberblast
Sir Post-a-lot
Sir Post-a-lot
 
Joined: Thu Jan 06, 2005 3:37 am
Location: The Netherlands - Eindhoven

Postby Signy on Tue Feb 15, 2005 5:06 pm

The texture that the shadow is cast on change the light map scale.

16 looks like arse but is the most practical

1 looks as good as hl2 engin can get, which is still piss poor. Excpect much longer compile times and a small fps drop.

Sigs
User avatar
Signy
Pheropod
Pheropod
 
Joined: Fri Nov 12, 2004 1:21 am
Location: UK

Return to Under Construction

Who is online

Users browsing this forum: No registered users

cron