de_underworld

Reveal what you have made so far and get feedback on development.

de_underworld

Postby JonnyS on Sun Mar 06, 2005 7:29 pm

Maybe its not a DE, (wtf is a DE?) but anyway here are some screens:

Image
Image
Image

Last screen is still a work in detail.

I wuv displacement maps.
User avatar
JonnyS
Regular
Regular
 
Joined: Mon Dec 06, 2004 3:41 pm

Postby Dead-Inside on Sun Mar 06, 2005 8:46 pm

Yeah, looking real good, though the last screen seems to be needing some cubemaps...

Really, the first one looks great but you should concider variety to the windows up top, it might seem a bit repetitive when you're running down the water.
User avatar
Dead-Inside
Veteran
Veteran
 
Joined: Wed Jan 05, 2005 4:15 pm
Location: Sweden (It's just as cold as you think it is)

Postby Cr4ig on Sun Mar 06, 2005 8:55 pm

Textures look a little plain.

de = defusal (bomb map)
Image
Cr4ig
Senior Member
Senior Member
 
Joined: Mon Nov 08, 2004 10:55 pm

Postby holy_cheese on Mon Mar 07, 2005 3:35 am

i really like it, just don't over populate the map with barrels and props, to make the textures seem less repetitive, you could use some overlays, they can breack up your textures quite well, just steer clear of generic blood splatters
-teh shit
User avatar
holy_cheese
Pheropod
Pheropod
 
Joined: Thu Dec 02, 2004 3:54 am
Location: Kiwi Land

Postby Jest@ on Mon Mar 07, 2005 3:52 am

ooh i like. Perhaps a touch of variation to the height of the buildings above that tunnel as well, to break up the 'skyline'.

really nice visual style, if a bit narrow in its implementation (i.e. texture re-use)

tunnel isn't a long, straight line, 'wobbles' a bit - very wise indeed. makes it look about 100000 times more realistic.

really looking forward to that being finished.
Highlight to read:
It was earth all along
User avatar
Jest@
Veteran
Veteran
 
Joined: Mon Nov 22, 2004 1:50 am
Location: London UK

Postby Kremator on Mon Mar 07, 2005 2:24 pm

First two screens are nice, put in some decals to liven it up a bit :wink:
User avatar
Kremator
Sir Post-a-lot
Sir Post-a-lot
 
Joined: Mon Jan 03, 2005 8:50 am
Location: the alarums of war

Postby YokaI on Tue Mar 08, 2005 12:24 am

CREMATOR666 wrote:First two screens are nice, put in some decals to liven it up a bit :wink:


I dont know, too much Decals can make the map a bit unrelistic, it really needs to suit the theme. Rainy days you would find papers not on the walls but on the ground, get what im saying? although decals can make a good map you cant rely on it looking good by slapping any decal on.
YokaI
Forum Goer Elite™
Forum Goer Elite™
 
Joined: Fri Dec 03, 2004 12:38 am

Postby holy_cheese on Tue Mar 08, 2005 3:37 am

duh, oviously he didn't men that he should slap some flourescennt pink decal on the wall.
also you should put some stains down on the concrete, it gives the "wet look" without the need to make water. you could also use some pipe decals coming out of the walls, the one where all the gunk is stuck on below the pipe could be good.
-teh shit
User avatar
holy_cheese
Pheropod
Pheropod
 
Joined: Thu Dec 02, 2004 3:54 am
Location: Kiwi Land

Postby YokaI on Tue Mar 08, 2005 6:13 am

holy_cheese wrote:duh, oviously he didn't men that he should slap some flourescennt pink decal on the wall.
also you should put some stains down on the concrete, it gives the "wet look" without the need to make water. you could also use some pipe decals coming out of the walls, the one where all the gunk is stuck on below the pipe could be good.


Add the puddle decal to it too!
YokaI
Forum Goer Elite™
Forum Goer Elite™
 
Joined: Fri Dec 03, 2004 12:38 am

Postby JonnyS on Wed Mar 09, 2005 9:44 pm

I did some stuff today. The end of the corridor is pretty much done. Its not beautiful, but it will do.

Image
Image

I also started on the CT spawn. :D

Image
Image
Image
Image

But it needs to be be detailed lots more. (will do)

Image
Image

:twisted: I only did this because the bots are haxx0rs.

Image
Image
User avatar
JonnyS
Regular
Regular
 
Joined: Mon Dec 06, 2004 3:41 pm

Postby YokaI on Thu Mar 10, 2005 12:38 am

again, add puddle deacals. they may or may not look they way you want them though so try it first :lol:
YokaI
Forum Goer Elite™
Forum Goer Elite™
 
Joined: Fri Dec 03, 2004 12:38 am

Postby JonnyS on Thu Mar 10, 2005 2:06 pm

Puddle decals? Arg, I added some in hidden places, but I cant find any decent puddle looking textures. (got any names of them?)

Update!

I detailed the spawn a bit. Looks good IMO. :)

Image
Image

It will look better once I've done the 3D skybox. :wink:

Help :(

You can see on the screens I posted that different brushes with shiney textures are b0rked when I build the cubemaps. :(

I tried ticking the "Treat as one" option in the texture thingy but it didn't help much.

Is there anyway of fixing that without making the whole floor a displacement. :(
User avatar
JonnyS
Regular
Regular
 
Joined: Mon Dec 06, 2004 3:41 pm

Postby Cr4ig on Thu Mar 10, 2005 5:39 pm

Looks good, hope your gonna put in a 3d skybox :P
Image
Cr4ig
Senior Member
Senior Member
 
Joined: Mon Nov 08, 2004 10:55 pm

Postby Serever on Thu Mar 10, 2005 8:59 pm

which floors are b0rked?
"Hey Scott. It's Dougal. Can I have my hair from the 1980's back?"
User avatar
Serever
Senior Member
Senior Member
 
Joined: Tue Nov 23, 2004 9:23 pm
Location: NSW, Australia

Postby JonnyS on Thu Mar 10, 2005 9:42 pm

User avatar
JonnyS
Regular
Regular
 
Joined: Mon Dec 06, 2004 3:41 pm
Next

Return to Under Construction

Who is online

Users browsing this forum: No registered users

cron