aim_canal

Reveal what you have made so far and get feedback on development.

aim_canal

Postby Serever on Thu Mar 17, 2005 10:56 pm

yeh, shutup. i know its an aim map, but im not a noob so it should be pretty good :P
Problems i know of ive circled in red.
Gallery here

its almost finished, i jus want some more light effects coming throo the holes in the roof
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Postby Blink on Thu Mar 17, 2005 11:00 pm

Interesting ideas, and the terrain looks very smooth.
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Postby wiggle987 on Thu Mar 17, 2005 11:27 pm

hmm intereasting, looks nice although i dont know why but the second screenshot doesnt look right compared to the other 2

btw its ggod to know im not the only guy in the world who uses the fusion pack :P
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Postby Serever on Fri Mar 18, 2005 12:35 am

the second pic is alot darker cause theres a road going over. i ahd to put the road there to fix some shadow problems :P ill have screens soonish
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Postby mike-o on Fri Mar 18, 2005 3:12 am

random dustmotes...
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Postby YokaI on Fri Mar 18, 2005 3:22 am

mike-o wrote:random dustmotes...


i think it looks good ^^

its not dust, its light specs :P

anyway... very nice :D i may get it hosted when your done...

I dont see the error with the last one... is it that the table isnt dark or something? thats cause you need to build cube map? donno.. it is posible to fix though
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Postby Serever on Fri Mar 18, 2005 3:27 am

the error in the last one is that the func_ladder entity is visible :P
ive fixed that now, and most of the other little problems. ive just gotta sort out a leak and some shit. i put in some more little shrubs n stuff, some junk, and a TRAP!!! w00t!
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Postby Cr4ig on Fri Mar 18, 2005 5:41 pm

I do quite like the look of it.
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Postby Serever on Fri Mar 18, 2005 8:17 pm

cool. ive got one bug to fix and its all well and good. and that is . .

ive got a few physics objects (an oil drum and a wooden crate) that i want to use as static props. At first i tried prop_static, but then i remembered that doesnt work wif physics objects, so i tried prop_dynamic, but theyre still not there. ive checked the start and end fade distances.
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Postby YokaI on Sat Mar 19, 2005 1:41 am

really, i dont mind aim maps... they can be good... like FY maps.... they just are never made nice :(
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Postby Dead-Inside on Sat Mar 19, 2005 10:56 am

HEY! My new FY map is great :P. (Not talking fy_glassed here)

Anyway, I'll probably continue making fy-de-fy-de-fy-cs-fy etc maps, because well, I play fy maps 70% of the time.
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Postby Serever on Sun Mar 20, 2005 12:08 am

heres some new pics:
Image
Image

Trap thats been released :P
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CT Spawn
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T Spawn
Image

I should easily be able to finish this map in ten minutes, but ive got shit to do now so ill post the bsp and some finished screens later.
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Postby YokaI on Sun Mar 20, 2005 1:05 am

I have to say... thats beautiful...

I have a trap in my map... when you shoot the hotel sign and someone is on the side walk, the sign goes flying into them... its awsome!
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Postby Dead-Inside on Sun Mar 20, 2005 2:01 am

Those stripes on the wall texture look aweful. The rest is amazing :)
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Postby YokaI on Sun Mar 20, 2005 2:06 am

Serever wrote:CT Spawn
Image


There is this weird thing when the cylinder starts... its like a brownish color and sticks out... try to fix that
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