aim_canal

Reveal what you have made so far and get feedback on development.

Postby Serever on Thu Mar 24, 2005 4:27 am

yea that red spots from the overlay above it :?
the reason most of the graffiti in the map is small is because of that problem.
"Hey Scott. It's Dougal. Can I have my hair from the 1980's back?"
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Postby Swatje on Thu Mar 24, 2005 8:52 am

nice

remarks:

*no nade bug for ct? they can nade down there and kill em all ?
*too much random particles -> remove them or add func_illusionary to express it a little better
*what is the use of a bridge with holes in it? :s unrealistic, but yeah, ya need to have some fantasy i guess
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