by Dead-Inside on Fri Mar 18, 2005 10:53 pm
Yes, well, take this advice;
Build a "simple" map that will allow you to run through it. And also make every brush with some kind of dev/ texture which you can later replace with nodraw. Manually texture the brushfaces you want textured with the correct textures.
Making all non-used brushfaces will save lots of compiletime and also spare the engine in-game in a lot of cases.
But anyway, I say, build a simple map with all areas so that you can run through them from CT to T spawn in all possible ways. Then start adding details, props, then add light. Or something along those lines.