wip, overview made.

Reveal what you have made so far and get feedback on development.

wip, overview made.

Postby holy_cheese on Mon Mar 21, 2005 11:31 am

well, i just made an overview, this is my third take on the layout, im pretty happy with it. not finalised on a name yet, but ill bring more news of when it comes.

here be my plan:
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Postby Murkrow on Mon Mar 21, 2005 12:13 pm

lyout looks cool and fair


in what style will be made?
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Postby zombie@computer on Mon Mar 21, 2005 1:08 pm

change the middle bit. if the CT's are near the red thing (bridge) they can cover both bombsites (or atleast the routes towards them)
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Postby Kalashnikov on Mon Mar 21, 2005 2:59 pm

I think the red pieces are underground (at least thats what I am reading from the design)?
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Postby Cr4ig on Mon Mar 21, 2005 5:37 pm

I think red is underground, and if it is - could be nice map gameply wise. The rest is up to you.
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Postby Spartan on Mon Mar 21, 2005 5:51 pm

For some reason it reminds me of the layout of dust2.
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Postby Dead-Inside on Mon Mar 21, 2005 6:28 pm

It looks extremly small to me.
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Postby mike-o on Mon Mar 21, 2005 9:31 pm

The T's are about the same distance from the bomb site as the cts. Thats a no no.
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Postby Cr4ig on Mon Mar 21, 2005 9:37 pm

mike-o wrote:The T's are about the same distance from the bomb site as the cts. Thats a no no.


One of the sites should be about the same distance apart to make a good chokepoit. The other should be nearer to CT spawn than T spawn.

Just my thoughts.
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Postby BaRRaKID on Mon Mar 21, 2005 9:38 pm

mike-o wrote:The T's are about the same distance from the bomb site as the cts. Thats a no no.


have you ever heard of the concept of a choke point? evey maps has this kind of stuff, take for example bs B on dust2, if both t and ct rush throw it, they will get and the tunnel at the same time.. that's a key part of a good layout ;)
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Postby holy_cheese on Tue Mar 22, 2005 4:05 am

thanks for the feedback, yes its a semi small map, but i like it that way, im not find of the huge maps where the last two people run around like morons not finding each other, it hsould be around the same size as dust or italy.
Theme wise, im thinking of s.e asia tropics, not rainforest or little town. more along the lines of denpasar.
Cookie to the first person who knows where that is, and why im a bit hesitant, not to map, but name wise.

also, yes the red is underground and the blue is above ground.
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Postby YokaI on Tue Mar 22, 2005 4:38 am

Possibly, could you allow the players to get ontop of the buildings? only some of them though?

Love the layout other wise though man <3
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Postby Dead-Inside on Tue Mar 22, 2005 6:25 am

holy_cheese wrote:thanks for the feedback, yes its a semi small map, but i like it that way, im not find of the huge maps where the last two people run around like morons not finding each other, it hsould be around the same size as dust or italy.


I just got the picture of hearing the other team spawn.. :/
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Postby holy_cheese on Tue Mar 22, 2005 6:49 am

eh? i didn't understand that one.
anyways, just finished another updated plan, some small tweeks which should improve gameplay. also here is a plan history.
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to now
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