Here are the changes of the new version:
- now morning time
- added "orange bloom" to street post. While deleting orange lights, they were ineffective and a waist of rander and compile.
-Turned off ALL dynamic checks on the point_spotlights.
-Tank now has 2 smokestack enties.
-changed to smokestack entitie on the stove in the terrorist kitchen.
-applyed NODRAW textures to (most) unvisible brushes.
-Applyed func_detail too brushes not blocking visiblity. (performace increased in 10fps everywhere.
-Move props many props more to the side or out of paths of players.
changed some props in the computer rooms.
-upstairs is revamped
-all players have a buyzone, no more weapon spawns.
-applyed extra brushes everywhere, more of a 3d effect everywhere!
-added mild displaements on tank terrain, and applyed alpha textures.
-removed a few plants on the terrorist cafe to help performance.
-added light_env (tile are now glossy and reflect!
-added cubemaps in all rooms.
-and more!
I went a little overboard on stating everything, but I really care, even though this is my 3rd map, i want to do the best I know how, and this is the best I can do, weather you hate it or not. And once again plz dont flame it I spent time on this and I learned a ton of stuff, from performace to lighting, I learned a lot and i think i finally call myself an intermediate mapps from n00b-level. And NO i never made a crappy iceworld map, and i hope who ever made that garbage will suffer!
Ok guys, I'm only 15 years old, so be nice to me, and I'm nice to you, even if you have something againt aim and fy, plz dont take that into negative effects on my map. I wanted to make something revolutionary for the genere. Being this age, means that i take critisizem very intolerably, and i feel really bad. plus my spelling aint great.
thanx in advanced
BETA3 SCREENS:
fy_fear
note: images are darker than the real map, and look worse in the screenshots
ok plz make nice and suggestive comments to improve. thanx.
this weekened I will be hosting extensive beta testing and accepting player feedback. also what do u think of the layout?







