de_GovtFacility

Reveal what you have made so far and get feedback on development.

de_GovtFacility

Postby shaun_amos on Sat Mar 26, 2005 2:38 am

Ok so the story is... This GOVernmenT FACILITY produces and stores weapons, the terrorists are trying to stop the production of a powerful bomb by blowing it up(Bombsite A), bombsite B is a satelite control room, the satelite is capable of whatever you folks reading this want it to be capable of. lol

anyways i figure im about 3/4 done..ive still got to place entities, do some texturing, finish with the lights, do other random little things and playtest
suggestions/tips are welcome...insults and random phrases too are welcome.

a little constructive criticism (almost spelt that one wrong) would be helpful and is needed to help make this map better. Screenshots are at the link below

http://www.freewebs.com/blazing-saddles ... cility.htm
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Postby slayera on Sat Mar 26, 2005 3:55 am

In the pic of the stairs I would frame the grating so it looks like it attached to something other than air. But the stairs do look nice.

2nd pic, the road looks like crap. The area is too open add needs fillers. Tree boxes/planters cars, mail box, light poles, wires, signage, blah, blah, blah.

Very dark and bare, break the textures up. You have light from the center lights but not the outer lights. Boring, I could sleep well in that room.

3rd pic, the road looks like crap. The walls are boring and bland. Add some vents, pillars and stuff. Fill out the walls, add a bump here and there. Looks really boxy.

4th pic, you have pillars blocking your parking spots. How could you park a car in that stall? Again under textured, looks bland. Light is weak for the kind of lighting that you are using. That many bulbs the place should be glowing.
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Postby YokaI on Sat Mar 26, 2005 8:55 am

kinda bright x.x
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Postby shaun_amos on Sat Mar 26, 2005 9:16 am

thanks for the ideas man...ya im pretty much going over the map and adding detail now, just wanted to get the basic structure down first


any other tips are always nice
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