by Guessmyname on Wed Mar 30, 2005 1:16 pm
Does King of the Hill work by the way?
Things to do:
Retexturing
Mess with the architechture a bit
Fiddle with the lighting - Spotlights? (Stationary ones won't need dynamic lights remember)*
Make it bigger!
Make a HL2 CTF version?
Add more fun stuff**
Add 3D skybox and get a proper sky in instead of the beta-test black***, anyone know some good spacey ones? (Goes to check Wadfather)
Some rebalansing
Move the "Hill" to somewhere more appropriate
Move team spawns about ****
Write up readme
Think of a good name
Mess about with more secret areas - and try to make them less obvious!
Have I missed anything?
* Lighting ideas: Flares, non-broken lighting, dropped torches, fires, light sticks (sadly these will have to be stationary func_details - throwable light sticks throw up a load of problems - one: I'd have to use a white texture that doesn't give of light (Which is, incidentally, one from HL1) and I'd have to put dynamic_lights in. Psybox sticks would just cause way too much lag.
** a long corridor, but with a nearby room that has cameras to watch said corridor, and fill it with gas at the press of a button is one the ideas I had
*** The idea is that its a floating Space Station so the 3d skybox would contain:
A Flight Deck, The Rebel Ship, Some Combine Ships, some patrolling fighters (func_tracktrains)
**** Have the teams spawn in the docking areas of their respective ships?