CS_Metroplex

Reveal what you have made so far and get feedback on development.

Re: CS_duke2k Source

Postby Penney on Thu Apr 03, 2008 10:33 pm

Can't wait till its release.
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Re: CS_duke2k Source

Postby m8nkey on Sun Apr 27, 2008 3:49 am

First post updated
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Re: CS_duke2k Source

Postby Deh0lise on Sun Apr 27, 2008 11:47 am

Looks great but what about some hanging banners in the ceiling? the snackbar needs something more imo.
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Re: CS_duke2k Source

Postby vcool on Sun Apr 27, 2008 12:43 pm

The floor carpet texture is godly. m8nkey, teach me :(
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Re: CS_duke2k Source

Postby Undead Caesar on Sun Apr 27, 2008 3:33 pm

It reminds me a lot of the Bioshock decor, just a lot more lit up and a whole lot less wet. Keep it up, looks like it will be an awesome map.
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Re: CS_duke2k Source

Postby m8nkey on Tue Apr 29, 2008 8:04 am

Deh0lise: Thanks for the tip, I'll try it out down the track :) Also making some destructable cardboard cutouts.

Undead Caesar wrote:It reminds me a lot of the Bioshock decor, just a lot more lit up and a whole lot less wet. Keep it up, looks like it will be an awesome map.


I thought the very same thing myself. It's sheer coincidence though and definately not intentional. I simply picked a style and colour scheme typical of a classical theatre and that's what I came up with. The art deco font (also frequently used in theatres) looks very Bioshock too.
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Re: CS_duke2k Source

Postby m8nkey on Sun May 18, 2008 12:09 pm

Updated first post
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Re: CS_duke2k Source

Postby vcool on Sun May 18, 2008 12:45 pm

Very nice. I think the outside looks a bit bland though.
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Re: CS_duke2k Source

Postby m8nkey on Tue May 20, 2008 8:24 pm

I think you're right Vcool. I'm going to try adding more colour to the textures. Hopefully once I finish detailing, adding billboards and posters it'll liven up.
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Re: CS_duke2k Source

Postby gdnfrm on Fri Jul 04, 2008 1:42 am

Replace the hostages with babes.

Also, some people may tell you some things in this map are unrealistic but I personally prefer the old school style that makes it evident that it is a game yet the setting is based on the real world (a city). However, I like the little twinkle of surrealism or stylization.

Edit: also, perhaps you should consider making a version of this for TF2.
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Re: CS_duke2k Source

Postby nub on Fri Jul 04, 2008 5:25 am

Jman wrote:Reminds me of Mecklenburg. :D


Mecklenburg what? I live in Mecklenburg County in Charlotte, North Carolina. :D


Great-looking map. I can't say it's somewhat wide open because that's how it should be. Great work.


gdnfrm wrote:Edit: also, perhaps you should consider making a version of this for TF2.


That would call for a ton of work since the stock textures wouldn't work at all for it, meaning he would have to make custom ones. It's a great idea though since it'd also introduce new content in to TF2 to vary things up a bit.
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Re: CS_duke2k Source

Postby Generalvivi on Sat Jul 05, 2008 6:53 am

looking great man :)
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Re: CS_duke2k Source

Postby m8nkey on Thu Jul 10, 2008 10:01 am

Thanks guys :D

gdnfrm wrote:Replace the hostages with babes.

Also, some people may tell you some things in this map are unrealistic but I personally prefer the old school style that makes it evident that it is a game yet the setting is based on the real world (a city). However, I like the little twinkle of surrealism or stylization.


Really useful feedback. I'd already planned to use custom hostages, employees of the cinema.

You're completely right about the layout, it isn't vaguely realistic though I've made extensive layout changes to make it look more feasible than the original. Hopefully the final product has an interesting style to it.

nub wrote:
gdnfrm wrote:Edit: also, perhaps you should consider making a version of this for TF2.


That would call for a ton of work since the stock textures wouldn't work at all for it, meaning he would have to make custom ones. It's a great idea though since it'd also introduce new content in to TF2 to vary things up a bit.


As it is I'd guess the map is around %80-%90 custom content, hence why I've been working on it for over 12 months. I don't think it would suite TF2. I'm going to shop around for mods and see if they're interested in using the map once I've completed it though.

It still requires a lot of detailing to fill out the atmosphere. I've added more colour to the exterior building textures. I also just purchased some dame nice car models (7 cars with 14 skins and a bus) I need to port to Source. Should be some new screens in a couple of weeks.
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Re: CS_duke2k Source

Postby The Doctor on Tue Aug 05, 2008 4:55 pm

I'm hoping the EB store front is destructible :lol:

Fantastic! looking map. I love the building textures and the crisp clean look they give everything.
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Re: CS_Metroplex

Postby m8nkey on Thu Aug 14, 2008 12:07 pm

First post updated.

Several people have pointed out how serious 3dRealms take their IP so to avoid any potential legal problems I'm removing all references to Duke Nukem and have changed the map name to Metroplex.

Haven't had a chance to do much over the last 3 months. I've replaced all building facades with 3d modelled ones. With the geometry optimisation I did implementing the props it's actually more efficient than when the windows were a flat texture.

I've also changed the skybox and lighting to better suite the mood between the interior and outside environments.
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