CS_Metroplex

Reveal what you have made so far and get feedback on development.

Re: CS_Metroplex

Postby Vilham on Thu Aug 14, 2008 12:45 pm

looks very good. outside needs more detail in terms of litter on the floor, stains etc but i wouldn't recommend many more props, you have created the perfect balance of props but it just needs that little extra detail to make it more realistic.
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Re: CS_Metroplex

Postby YokaI on Thu Aug 14, 2008 6:54 pm

This map looks awesome.

Have a layout picture somewhere in this thread? D= Can't find one.
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Re: CS_Metroplex

Postby m8nkey on Wed Aug 20, 2008 1:21 am

YokaI wrote:This map looks awesome.

Have a layout picture somewhere in this thread? D= Can't find one.


Nup, I don't have and overview available at the moment. First post updated. I'm currently working on billboards and signage for outside. kan3 is working on 7 custom vehicles for the map 8)
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Re: CS_Metroplex

Postby m8nkey on Sun Dec 07, 2008 10:42 pm

Update. Pics in 1st post.

Working on clutter for the street area, billboards, signage etc. Hopefully have some car models on the way too.
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Re: CS_Metroplex

Postby waisted menkey on Tue Dec 09, 2008 6:50 pm

looking nice!
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Re: CS_Metroplex

Postby oneups on Tue Dec 09, 2008 8:13 pm

awesome!
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Re: CS_Metroplex

Postby m8nkey on Wed Apr 01, 2009 8:50 pm

Making steady progress working my way through all the props and overlays I need. I'm treating each area of the map as a unique scene, ensuring the entire map will have a decent level of detail.

The counter, fridge, popcorn machine, shelf and candybox are all models I've been working on. Still a lot more to come. I'm trying to knock over a prop every few days.

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homage to RA7
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An ingame video can be found on my site:
http://www.binaryspace.info/metroplex.htm
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Re: CS_Metroplex

Postby m8nkey on Thu Apr 16, 2009 12:54 am

I'd really appreciate some assistance from experienced prop modelers or texture artists if anyone wants to contribute to Metroplex. Send me an email with examples of your work if you're interested. Here's a list of what I'm working on and all the assets I still require:

Outside
16 x vehicle model textures
Posters and graffiti
3d sign - LanmaniaX
3d sign – Hotel
3d sign – Cinema
Bus model
Trees and vegetation
Soundscape

Inside
3d cardboard movie cutouts
Brass bins
Building signage (Exit etc)
Candyboxes
Cash register
Cinema Foyer
Door models
Soda machine
Soundscape

Cinema
Animated, destructable reel2reel projector
Cinema seats
Curtains
Movie reels
Projector Room
Screen animation
Speakers

Arcade
Arcade machine models
Arcade machine skins and screen animations
Hanging billiard light
Jukebox (duke3dbox)
Pool table model

Male Toilet
Cubicals
Sink and foggy mirror
Toilet model
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Re: CS_Metroplex

Postby Mr-Jigsaw on Thu Apr 16, 2009 3:20 am

Just a question, did the terrorists take hostages because of the exorbitant snackbar prices?

I'm sure you expected to hear this, but it's still good advice. If I were you, I would go ahead and download the mod tool, even if you find a volunteer. Everything except for the bus and trees sounds relatively easy to model.
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Re: CS_Metroplex

Postby m8nkey on Wed Apr 22, 2009 3:04 am

Mr-Jigsaw wrote:I'm sure you expected to hear this, but it's still good advice. If I were you, I would go ahead and download the mod tool, even if you find a volunteer. Everything except for the bus and trees sounds relatively easy to model.


I can model and texture. I've made over 30 custom models and 100 textures so far. I'm looking for help becuase I've been casually working on this map for 2 years and I want to finish it as soon as possible (within a few months). Even simple models can be time consuming, taking a few days to to design, model, unwrap and texture.
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Re: CS_Metroplex

Postby waisted menkey on Wed Apr 22, 2009 6:31 pm

OMG ROFL

i just now noticed it's a slack machine and that's bob dobs on it.

:smt023 :smt023
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Re: CS_Metroplex

Postby m8nkey on Wed Apr 22, 2009 11:45 pm

Slack is not a laughing matter!!! Their will be plenty of weird references to pop culture, other mappers and websites along with anything else I think of. Every sign, poster or image will actually have some sort of meaning and reason behind it.

Meotwister, a level designer I've known and respected for a few years now, has kindly offered his modeling services down the track.

For the unenlightened amongst us
http://en.wikipedia.org/wiki/Church_of_the_SubGenius
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Re: CS_Metroplex

Postby Knights on Mon Apr 27, 2009 5:16 pm

I know I commented on this awhile ago but still loving the design! :smt023 This should be turned into a L4d survival map... Of course make it dark. :twisted:
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Re: CS_Metroplex

Postby RA7 on Mon Apr 27, 2009 8:17 pm

This map needs a BETA :D
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Re: CS_Metroplex

Postby TorQueMoD on Tue Apr 28, 2009 7:39 am

I think this map is looking very nice so far. Love the textures as they really make it feel like its made in another engine; almost looks like Mirror's Edge. I can see the point that angry beaver is making with the road, but that's probably just because he lives in a place where there aren't that many hills. Here in BC, there are loads of hills like that. In fact, I've seen much worse. If it helps with vis, I'd leave it the way it is. Though if you made it using displacements it won't help vis at all. I'm sure you know that already but I thought I'd mention it incase.

I'd actually really like to see a bird's eye view of the layout. The map itself looks pretty, but I'm curious as to how well its connected up. Might be a good idea to have the road lead down into some underground parking that connects the front of the building to the back.
Very nice work overally so far. I'll be keeping an eye on the progress.
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