It is currently Fri May 31, 2024 8:05 am




DarkMortar wrote:If you copied and pasted this in notepad, you may be a nerd. If you just highlighted this, you may be intelligent. If you read this like it is, you may become blind.


Spartan 34 wrote:Wow that is incredibly nice looking.



Spartan 34 wrote:I said it looks nice. That doesn't mean it plays nice. Trust me. When I see a map that deserves a perfect score or near perfect you'll know it.
Highlight to read:It was earth all along


DarkMortar wrote:If you copied and pasted this in notepad, you may be a nerd. If you just highlighted this, you may be intelligent. If you read this like it is, you may become blind.


DarkMortar wrote:ok, ok, ok....
yeh yeh so you want objective maps eh? just cause if i add a bomb site or waht ever WILL NOT deepen the plot. besides it wouldnt be fun with a layout like this, if i tryed to convert it it wount look good anymore lol.
Oh yes I do optomize, i draw the level with nodraw and textured sides you can only see. I have func_details where they should be. No memory leaks, water is no deeper than it should. BUT this this beta version was compiled with vis on fast. AND this version contails some exploits like getting to the roofs you shoulsn't be on! Well i fixed those bugs. Right now signy is helping me with soundscape, im having some trouble.

DarkMortar wrote:If you copied and pasted this in notepad, you may be a nerd. If you just highlighted this, you may be intelligent. If you read this like it is, you may become blind.


YokaI wrote:DarkMortar wrote:ok, ok, ok....
yeh yeh so you want objective maps eh? just cause if i add a bomb site or waht ever WILL NOT deepen the plot. besides it wouldnt be fun with a layout like this, if i tryed to convert it it wount look good anymore lol.
Oh yes I do optomize, i draw the level with nodraw and textured sides you can only see. I have func_details where they should be. No memory leaks, water is no deeper than it should. BUT this this beta version was compiled with vis on fast. AND this version contails some exploits like getting to the roofs you shoulsn't be on! Well i fixed those bugs. Right now signy is helping me with soundscape, im having some trouble.
aim dosnt fit teh sceen though. Im not saying its not fun but aim_ is usualy expected to be 2 sides duking it out, which isnt always expected to be fun
Im not saying you HAVE to, its your map, but if you want people to play, gl
BTW: That map should be a hostage resque, not a DE... wouldnt make much sence... would it?
DarkMortar wrote:If you copied and pasted this in notepad, you may be a nerd. If you just highlighted this, you may be intelligent. If you read this like it is, you may become blind.


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