aim_extreme_beta : Beta Testers Needed!

Reveal what you have made so far and get feedback on development.

Postby mike-o on Mon Apr 04, 2005 11:02 pm

that is indeed the best aim map ive ever seen.
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Postby Dead-Inside on Tue Apr 05, 2005 10:47 am

Well as you can see the majority wants it to be a cs or de map, and it would certainly be best as a cs_ map. Make the best of it :)
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Postby DarkMortar on Tue Apr 05, 2005 7:32 pm

it wouldn't work!
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Postby Spartan on Tue Apr 05, 2005 7:42 pm

Wow that is incredibly nice looking.
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Postby YokaI on Tue Apr 05, 2005 11:59 pm

Spartan 34 wrote:Wow that is incredibly nice looking.


You know your a good mapper when you get a good comment from spartan

bk11 bk11 bk11 bk11 bk11 :smt117
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Postby Spartan on Wed Apr 06, 2005 12:07 am

I said it looks nice. That doesn't mean it plays nice. Trust me. When I see a map that deserves a perfect score or near perfect you'll know it. This map looks nice but I think it only gets about a 3.5 or 4 from the screenshots. I've got to test it to see what its really like.
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Postby Jest@ on Wed Apr 06, 2005 2:32 am

Spartan 34 wrote:I said it looks nice. That doesn't mean it plays nice. Trust me. When I see a map that deserves a perfect score or near perfect you'll know it.


Yeah, when Satan starts complaining about the frost ;)

seriously it looks visually very good. I trust you've fully optimised? good boy :) I'll download and playtest when i get back to london. When I saw the first line of this thread i decided to hate you forever. But then I saw the pics :)

If it doesn't work as a CS or DE map, then alter the layout a bit!!! please!!! we need maps of this kind of visual quality to be objective maps! This is wasted in an aim map!!!
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Postby DarkMortar on Wed Apr 06, 2005 2:40 am

ok, ok, ok....

yeh yeh so you want objective maps eh? just cause if i add a bomb site or waht ever WILL NOT deepen the plot. besides it wouldnt be fun with a layout like this, if i tryed to convert it it wount look good anymore lol.

Oh yes I do optomize, i draw the level with nodraw and textured sides you can only see. I have func_details where they should be. No memory leaks, water is no deeper than it should. BUT this this beta version was compiled with vis on fast. AND this version contails some exploits like getting to the roofs you shoulsn't be on! Well i fixed those bugs. Right now signy is helping me with soundscape, im having some trouble.
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Postby YokaI on Wed Apr 06, 2005 2:46 am

DarkMortar wrote:ok, ok, ok....

yeh yeh so you want objective maps eh? just cause if i add a bomb site or waht ever WILL NOT deepen the plot. besides it wouldnt be fun with a layout like this, if i tryed to convert it it wount look good anymore lol.

Oh yes I do optomize, i draw the level with nodraw and textured sides you can only see. I have func_details where they should be. No memory leaks, water is no deeper than it should. BUT this this beta version was compiled with vis on fast. AND this version contails some exploits like getting to the roofs you shoulsn't be on! Well i fixed those bugs. Right now signy is helping me with soundscape, im having some trouble.


aim dosnt fit teh sceen though. Im not saying its not fun but aim_ is usualy expected to be 2 sides duking it out, which isnt always expected to be fun

Im not saying you HAVE to, its your map, but if you want people to play, gl

BTW: That map should be a hostage resque, not a DE... wouldnt make much sence... would it?
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Postby DarkMortar on Wed Apr 06, 2005 2:47 am

oh i forgot to mention. My next project will be a cs map and it is supposed to contain the same visual quality. yet it wont be a nature walk like this, it will be different...

and an original layout i will need to map out, ill post screens of my skecthes. i dont draw good thou and its hard to map on paper, any tips.
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Postby DarkMortar on Wed Apr 06, 2005 2:47 am

YokaI wrote:
DarkMortar wrote:ok, ok, ok....

yeh yeh so you want objective maps eh? just cause if i add a bomb site or waht ever WILL NOT deepen the plot. besides it wouldnt be fun with a layout like this, if i tryed to convert it it wount look good anymore lol.

Oh yes I do optomize, i draw the level with nodraw and textured sides you can only see. I have func_details where they should be. No memory leaks, water is no deeper than it should. BUT this this beta version was compiled with vis on fast. AND this version contails some exploits like getting to the roofs you shoulsn't be on! Well i fixed those bugs. Right now signy is helping me with soundscape, im having some trouble.


aim dosnt fit teh sceen though. Im not saying its not fun but aim_ is usualy expected to be 2 sides duking it out, which isnt always expected to be fun

Im not saying you HAVE to, its your map, but if you want people to play, gl

BTW: That map should be a hostage resque, not a DE... wouldnt make much sence... would it?


this map is two sided thou lol
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