L4D_Interstate 17 *Dead*

Reveal what you have made so far and get feedback on development.

L4D_Interstate 17 *Dead*

Postby joe_dirt976 on Sun Apr 13, 2008 12:18 am

11 Feb 09
Just made a new skybox, added some stuff.
What do you think

this is where it the map originally cenetered, i just like the way it came out
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each sky is 1024x1024 with HDR and LDR sets


24 Jan 09
http://www.interlopers.net/forum/viewtopic.php?f=4&t=23880&p=325629#p325629
new pics on this post.

Jan 6 09
Some new screens map is now being split into 2 so that I can dump fuckloads more fun into each unit, tested out some stuff with the nav and whatnot, while me saying its fun may be maningless, i had fun with it. Fog is jacked, so is some of the lighting, testing new skybox. Also I would love to hear any suggestions for crescendos since it seems you can only set off a car alarm once.
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-----23 Dec 08-----
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8 Dec 08
see link here
http://www.interlopers.net/forum/viewtopic.php?f=4&t=23880&p=318228#p318228

Early december shot of the gas station
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same spot 6 jan
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Thanks for your support... all of you
Last edited by joe_dirt976 on Mon Oct 05, 2009 2:29 am, edited 39 times in total.
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Re: Intersate 17 [working title]

Postby Spas12 on Sun Apr 13, 2008 12:25 am

that looks awesome mate, nice job. :P
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Re: Intersate 17 [working title]

Postby MaK on Sun Apr 13, 2008 12:26 am

Looks real nice, is this a SP map?
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Re: Intersate 17 [working title]

Postby srredfire on Sun Apr 13, 2008 12:27 am

I love you.
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Re: Intersate 17 [working title]

Postby Zipfinator on Sun Apr 13, 2008 12:30 am

Make a racing mod with this!!! Or have it be part of another mod where the combine are chasing you and you have to get away in a vehicle and have some ramps and shit. Right now it doesn't look like City 17 much, just a highway. Maybe some barnacles hanging off of the overpasses or something. The brushwork is great, keep it up.
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Re: Intersate 17 [working title]

Postby Generalvivi on Sun Apr 13, 2008 12:52 am

if its sp ...... i love you :D if its mp .... your still... ok i guess.
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Re: Intersate 17 [working title]

Postby The Scientist on Sun Apr 13, 2008 12:58 am

Amazing brushwork there, man. Truely amazing. I just have to be a little bitch and point out one thing...

If it's Interstate 17, it means it's tied to the HL2 universe, which means it take place in Europe. Those are United State road signs.
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Re: Intersate 17 [working title]

Postby Khaeotixs on Sun Apr 13, 2008 1:04 am

Have my babies.

NAOW!

awesome.
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Re: Intersate 17 [working title]

Postby irt3hnubpie on Sun Apr 13, 2008 1:29 am

That's got more curves than most women I've seen.
Incredible job.
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Re: Intersate 17 [working title]

Postby Knights on Sun Apr 13, 2008 1:38 am

interstate? :smt005 Good start but where's this going? It needs to loop or something or you're going to run out of hammer.
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Re: Intersate 17 [working title]

Postby joe_dirt976 on Sun Apr 13, 2008 4:18 am

like i said, i'm just doing this for fun, if it winds up bombing, oh well. Also I'm glad someone caught the hl2 connection, now you have to guess where i'm going with this. And on a side note, lighting and effects are going to be done last, so that i can get the look and authenticity i want to make.
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Re: Intersate 17 [working title]

Postby m8nkey on Sun Apr 13, 2008 4:39 am

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Re: Intersate 17 [working title]

Postby Clocked on Sun Apr 13, 2008 12:51 pm

looks really nice :)

though the column in first pic (the second one in from the left), looks like it is floating slightly above the ground since you can see a bit of the concrete barricade underneath.
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Re: Intersate 17 [working title]

Postby Kev_Boy on Sun Apr 13, 2008 2:31 pm

This is actually a good idea and I personally haven't seen it done much, keep it up :)
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Re: Intersate 17 [working title]

Postby joe_dirt976 on Sun Apr 13, 2008 6:18 pm

ya, the columns under the bridge were actually on a platform which i removed in faver of replacing it with jersey barriers.
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