L4D_Interstate 17 *Dead*

Reveal what you have made so far and get feedback on development.

Re: L4D_Interstate 17 Updated 23 Dec

Postby joe_dirt976 on Thu Jan 01, 2009 8:29 pm

lol, yep. pretty easy though. i must warn you however, making maps through this way tends to be error ridden. I don't really worry about that because i saved the map by what day it was edited. so i have over 50 iterations i think... w/e
heres some helpful links:
updated GCF for VPK extraction: http://nemesis.thewavelength.net/index.php?p=25
unoffical FGD for L4D http://www.gimmik.net/terrenteller/filedump/VDC/L4DInfo.zip
very inciteful tut on fps banana to rig hammer for L4D http://www.fpsbanana.com/tuts/7416
list of tuts from l4dmapping forums http://forums.l4dmaps.net/f11/
vdc wiki http://developer.valvesoftware.com/wiki/Left_4_Dead_Level_Creation
this should be more than enough help, have fun :D
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Re: L4D_Interstate 17 Updated 23 Dec

Postby Fearlezz on Thu Jan 01, 2009 11:04 pm

Nice stuff, you should credit the people who made it, for example the tutorial :D
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Re: L4D_Interstate 17 Updated 23 Dec

Postby Pink Panther on Fri Jan 02, 2009 1:06 am

The streetlight color isn't really working for me. It looks like piss yellow. Make it more desaturated and white or something.
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Re: L4D_Interstate 17 Updated 23 Dec

Postby Elv02 on Fri Jan 02, 2009 1:52 am

I realize what the previous poster means...Keep the piss yellow light_spot colour, to retain the colour on the street which looks very good. Try whitening the colour of the spot_light's though.
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Re: L4D_Interstate 17 Updated 23 Dec

Postby joe_dirt976 on Fri Jan 02, 2009 5:32 am

Fearlezz wrote:Nice stuff, you should credit the people who made it, for example the tutorial :D

lol, your tutorials helped quite a bit i must say. Got any solutions for the Game Not Playable, Nav Errors problem?
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Re: L4D_Interstate 17 Updated 23 Dec

Postby joe_dirt976 on Tue Jan 06, 2009 12:18 pm

new pics first post. Added some new areas each one relevant to gameplay, currently splitting the map into two which means i already have a 1/16th scale version of the overpass ready. Going for that paniced evacuation look.

edit: too soon?
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just used the template and threw in some textures.. kinda lame atm.
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Re: L4D_Interstate 17 Updated 6 Jan

Postby source-maps on Tue Jan 06, 2009 2:27 pm

those new screenshots on the first page look good and I like the poster to.
is that tower going to be in your map? or else it will look a bit silly :)
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Re: L4D_Interstate 17 Updated 6 Jan

Postby ad_hominem on Tue Jan 06, 2009 2:37 pm

source-maps wrote:those new screenshots on the first page look good and I like the poster to.
is that tower going to be in your map? or else it will look a bit silly :)

It can be seen in the background of one of the new shots, so I'm guessing so...

Very nice new stuff, although I think the road sign on the poster could do with a little work. Keep it up!
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Re: L4D_Interstate 17 Updated 6 Jan

Postby joe_dirt976 on Tue Jan 06, 2009 2:45 pm

ya the towers stayin.. its an homage to my hometown San Antonio TX, if you look in one of the screens, its in the skybox
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Re: L4D_Interstate 17 Updated 6 Jan

Postby source-maps on Tue Jan 06, 2009 3:18 pm

ow yeah sorry, I didnt saw it because I looked to much at the cool traffic jam
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Re: L4D_Interstate 17 Updated 6 Jan

Postby Phott on Tue Jan 06, 2009 3:20 pm

If the lights are still activated on the cars it would look more like it was abandoned, now it just looks like they parked there badly. Really nice though, I'd love to test it out when finished. ^^
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Re: L4D_Interstate 17 Updated 6 Jan

Postby Mr-Jigsaw on Tue Jan 06, 2009 10:06 pm

As far as I can see, the skybox works pretty fine. I really like how you added in the residential zone, it looks good. Sorry if you've said this already, but is this going to be part of a campaign or a one map campaign in and of itself. Either way, it'll be great, but I was just wondering. Oh, and will you be able to search a few houses for items and stuff?
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Re: L4D_Interstate 17 Updated 6 Jan

Postby naked jesus on Tue Jan 06, 2009 11:20 pm

Looks rather nice. Maybe you could use the tower as some sort of finale?a final sprint across...somewhre to the tower, then up the stairs to jump from a window into a chopper...would be great but im assuming it would probably be too out of the way and alot more work than its worth
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Re: L4D_Interstate 17 Updated 6 Jan

Postby pfoot on Fri Jan 09, 2009 3:30 pm

/Nerdgasm.

Can I beta test? :D
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Re: L4D_Interstate 17 Updated 6 Jan

Postby Sathor on Fri Jan 09, 2009 7:49 pm

You could have the tower collaps across the "path" the players have to go ... so they have to turn another way :-D
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