L4D_Interstate 17 *Dead*

Reveal what you have made so far and get feedback on development.

Re: L4D_Interstate 17 Updated 24 Jan

Postby source-maps on Sun Jan 25, 2009 3:43 pm

hehe I was just kidding :P
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Re: L4D_Interstate 17 Updated 11 Feb

Postby joe_dirt976 on Thu Feb 12, 2009 5:33 am

just testing some stuff and different settings
http://www.interlopers.net/forum/viewtopic.php?f=4&t=23880&p=282363#p28236

edit: the first pic is screwed up because of a leak at the time.
Last edited by joe_dirt976 on Tue Mar 31, 2009 3:50 am, edited 4 times in total.
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Re: L4D_Interstate 17 Updated 11 Feb

Postby Grudge on Thu Feb 12, 2009 8:57 am

I am never eating at Subway again.

SHIT!
Uhh... what cat?
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Re: L4D_Interstate 17 Updated 11 Feb

Postby Mr-Jigsaw on Thu Feb 12, 2009 9:15 am

I think I recognize Vue clouds, do my eyes lie?
Oh, and nice skybox, if anything it could just use a little more contrast.
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Re: L4D_Interstate 17 Updated 11 Feb

Postby trcc on Fri Sep 11, 2009 10:41 pm

is this still alive?
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Re: L4D_Interstate 17 Updated 11 Feb

Postby joe_dirt976 on Mon Oct 05, 2009 2:26 am

scrapped and cannibalism into highway to hell. planning on releasing the old version for shits and giggles anyways
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Re: L4D_Interstate 17 *Dead*

Postby Armageddon on Mon Oct 05, 2009 3:26 am

NOOOOOOO! YOU KILLED THE BEST HIGHWAY EVER! :cry:
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Re: L4D_Interstate 17 *Dead*

Postby joe_dirt976 on Mon Oct 05, 2009 5:25 am

well, i had to. It went from looking like this,
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to this
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still in development
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although it will be hard to out do this one. I reassure, i probably wouldn't deny the chance to do it again.
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Re: L4D_Interstate 17 *Dead*

Postby srredfire on Mon Oct 05, 2009 6:10 am

Release the BSP and VMFs.

EDIT: Nevermind, saw you said you were releasing it.
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Re: L4D_Interstate 17 *Dead*

Postby nub on Mon Oct 05, 2009 7:15 am

Ooooooh I want that skybox. >_<
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Re: L4D_Interstate 17 *Dead*

Postby novalin on Tue Feb 02, 2010 6:51 am

cool stuff.

hoping you can help me, I see you do your fog in a a way I am having trouble getting to work. You see, I have my fog density set to 1 cause I want the far distance to be full fog, but instead, you see the distant buildings drawing/popping in. And yes, the fog end distance is less than the draw distance :)
Someone also told me I need to match the fog color to the skybox, which I tried, but the problem persists.
Could it be because of a post process controller or something similar?

Thanks
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Re: L4D_Interstate 17 *Dead*

Postby joe_dirt976 on Tue Feb 02, 2010 6:58 am

check the hdr color scale on the sky_camera entity as well as your master fog contoller. Had the same problem all the time till I found that nugget.
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