Dead-Inside wrote:It's pretty horrible right now.
Lighting needs work. (akilling.org has some good tuts on that)
Add displacements.
Fix that smoke. It looks like an exhaust of a fire even though it's a ...ventilation... exhaust.
Your texturing needs work, espc. on the buildings. At least center them, that's the least you could do.
I've never seen open "buildings" with that thick walls either, have you? (Also concider fixing their geometry so that they look like real warehouses, as I think that's what you're after? Look a bit at cs_compound if you want some warehouse inspriation in Source)
Add some cubemaps while you're at it, espc. to the water, it looks... shitty right now. Did you use cheap water?
Flatten your walls on your little shed (Somewhere in the middle pics). Flatten the walls A LOT.
The bridge, althought pretty original, needs character. You should look at real bridges and take some inspiration.
1) am was planning anyway to fix lights.
2) the smoke will be fixed, it was to test it
3) my texturing could use some help yes, always got problems to find the right ones that looks good
4) thick? atleast they resist a quake
5) what u mean by cheap water? first water i could see trough bottom, now i cant wich is good, also in the water it is supposed u cant see shit
6) yeah bridge need work, am going to the docks tommorow and take alot of pics, it was a quick model i builded to try it out
Cr4ig wrote:Your map just comes randomly to an end and there is just sky, try experimenting with environment to make it blocked by something else.
well what i want to try is, take real pictures and resize them and put those at background.
thank u very much for all your help
now i know what needs to be better
