de_island - CSS map

Reveal what you have made so far and get feedback on development.

Postby Dead-Inside on Tue Apr 12, 2005 2:04 pm

Just use a .. uh. lod_watercontrol or whatever the hell it's called, and set the cheaprendering distance quite low. It'll effect framerates a lot if you have loads of water.
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Postby Super SiN on Tue Apr 12, 2005 5:11 pm

thanks. both of you :)
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Postby siRrk on Tue Apr 12, 2005 7:41 pm

i need to play with low graphix, too. i think he only sets up graphics for the picture :)
It´s me, siRrk! ;)

sry 4 my english :D
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Postby YokaI on Tue Apr 12, 2005 9:01 pm

Super SiN wrote:Someone with a good computer tested it. and he didnt even had bad FPS, he didnt said anything about it. on the other hand, someone with almost the same computer asme tested it aswel. but he did say something about framedrops. thats the only thing he 'hates' about my map.
i'm gonna try to delete some water.. and some other stuff.

@ Serever
I compiled vis on FAST
and i have no idea what +budgetstuff is.


If you have water in the 3d sky that makes even some peoples powerful machines lag (mine does and its a 1 year old alienware x.x i upgrade it too.... Thats because i have the best water so i can pwn some n00bs :twisted: )
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Postby ShaDoW on Tue Apr 12, 2005 9:25 pm

If your water is only going to be something in the likes of scenery, I wouldn't worry about using a cheap shader.

You have to see it as a budget, and how you want to spend that budget. If your going to spend a lot of that budget into something that the player doesn't really care about. That's just a big chunk of FPS going into something where it shouldn't be.
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Postby AtomicVII on Wed Apr 13, 2005 12:21 am

it looks nice :)
finally, another map with water! :)
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Postby Super SiN on Wed Apr 13, 2005 12:43 pm

I'm gonna try all this when i get back home.
thanks for the good suggestions and the good comments.

Cya, Super SiN
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Postby Tonedef on Wed Apr 13, 2005 9:31 pm

yo don't need to add a lod_watercontrol because if you don't have one they add one on compile.
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Postby YokaI on Wed Apr 13, 2005 9:54 pm

ShaDoW wrote:If your water is only going to be something in the likes of scenery, I wouldn't worry about using a cheap shader.

You have to see it as a budget, and how you want to spend that budget. If your going to spend a lot of that budget into something that the player doesn't really care about. That's just a big chunk of FPS going into something where it shouldn't be.


wow... words of the wise <3

lmao seriously, who found this guy? :-D he is awsome
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Postby Super SiN on Thu Apr 14, 2005 11:55 am

Tonedef wrote:yo don't need to add a lod_watercontrol because if you don't have one they add one on compile.

yea but if you don't, you can't edit the settings.
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Postby Tonedef on Fri Apr 15, 2005 6:23 am

hey didn't say anything about settings...they just said to add one :P
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Postby Super SiN on Fri Apr 15, 2005 8:20 am

I tried to add a water_lod_control. and for some reason i didn't even seem to have water. only in dx70 mode. well i didn't see the water.
i also tryed to compile on "Normal" the vvis effect are better than i first thought! however. it took me 15 hours and even then hammer was nearly finished with the vvis compilation. so i closed vvis.exe, maybe thats the problem? i dunno.

the good thing about all this; is that if i use Cheapwater, with a normal compilation, i get MUCH better fps. the lowest fps i got was around 30. which is quite high for my computer. aslong as i don't go below 24 things should be okay, and i don't.
the only thing is, that the waters' so cheap. and that sucks. cuz i want my map to look good. so what should i do? make a low-fi version and a high-fi version? or should i only make a high quality version with expensive water, and add this to the readme: "warning! if you have a bad computer, please change your dxlevel to 70, this will seriously increase your fps."

what do you guys think?
Last edited by Super SiN on Fri Apr 22, 2005 5:45 pm, edited 1 time in total.
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Postby Super SiN on Fri Apr 22, 2005 5:45 pm

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Postby Dead-Inside on Fri Apr 22, 2005 8:30 pm

Dude it reverts to DX 8 or 7 if your card only supports it.

Throw in a water lod control and set the distance shitclose. Then live with the rest. Do Not make a shitversion.
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Postby smeerkat on Fri Apr 22, 2005 11:56 pm

the map looks nice. :)
über dumpling.
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