de_urban [UPDATE 08/05/12]

Reveal what you have made so far and get feedback on development.

de_urban [UPDATE 08/05/12]

Postby llr on Thu Sep 04, 2008 1:55 am

Hi,

Update 08/05/12

Got back to mapping after long break from the source :D Started working on my old project (fy_urban).

About the map:
- Bomb place at the roof and inside the hall. 4 ways inside the hall and 3 to the roof.
- There is also window which you can use to see inside the hall from the roof, but you can't shoot/break it.
- Misty look & feel

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T-Spawn

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CT-Spawn

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Overview

Still working on details, but I really need some fresh ideas and help with lighting!
Last edited by llr on Thu May 10, 2012 10:25 am, edited 7 times in total.
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Re: fy_urban(?)

Postby Spas12 on Thu Sep 04, 2008 1:59 am

Very nice, i just suggest changing the environment light to something a bit more yellow/daylight. I would also change that white metal roof a bit, looks a bit plain.
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Re: fy_urban(?)

Postby Mephasto on Thu Sep 04, 2008 2:00 am

Another Finnish guy? noticed that de_toimisto on your signature.

Well it looks ok, but i think you should add proper skybox for it, to make it look more larger.
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Re: fy_urban(?)

Postby Zipfinator on Thu Sep 04, 2008 2:07 am

Looking nice! I would add a 3D Skybox, there's a few tutorials on it here in the tutorials section and at a lot of other mapping websites. Also I'd redo the stairs, they look a bit messed up now because they are all about 16 units thick it seems. Also there are stair railing models that would look better than rotating the flat rail models like you did.
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Re: fy_urban(?)

Postby llr on Thu Sep 04, 2008 2:14 am

Mephasto wrote:Another Finnish guy? noticed that de_toimisto on your signature.

Well it looks ok, but i think you should add proper skybox for it, to make it look more larger.


Yeah, I'm finnish, but de_toimisto is something that you should ignore. Not working on it anymore. ( I should update my signature ) :p

Zipfinator wrote:Looking nice! I would add a 3D Skybox, there's a few tutorials on it here in the tutorials section and at a lot of other mapping websites. Also I'd redo the stairs, they look a bit messed up now because they are all about 16 units thick it seems. Also there are stair railing models that would look better than rotating the flat rail models like you did.

What I typed in my first post:
llr wrote:I will change how stairs look, change some brushwork to models and add 3D skybox, but other than that it's basically ready.


Thanks for the feedback though.

After having a look at the map, I decided that I'm going to do some rework with area shown in 4th screenshot. But now I'm off to bed.
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Re: fy_urban(?)

Postby Zipfinator on Thu Sep 04, 2008 2:32 am

Oops didn't see that, you got it covered! Hope to see an update soon.
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Re: fy_urban(?)

Postby Kyouryuu on Thu Sep 04, 2008 6:58 pm

The 2nd screenshot could use some more props. You've done a good job propping out the other areas, so continuing that trend on that catwalk would be good.

The 4th screenshot, I'm not sure what's going on with those white windows, but that's the only thing that stands out.

Looks like you have a solid plan moving forward! Definitely, 3D skybox will be the way to go.
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Re: fy_urban(?)

Postby FlynT on Fri Sep 05, 2008 12:04 am

Looks good! But you definitely have to change the Lighting and a nice looking Industrial 3D Skybox can push your Map to the Limits ;)

But could you please do me a favor?
Make it a de_ or cs_ Map, because everyone out there makes fy_maps and 90% of them are Bull..it. And it would be really pity if your Map gets Lost between that Mass of Crap!

Anyway keep up the good Work ;)

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Re: fy_urban(?)

Postby Jangalomph on Tue Sep 09, 2008 11:16 pm

Woa, Looks like one of the maps on CSS. But man Very Very nice details you have in there.
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Re: fy_urban(?)

Postby CanMan on Wed Sep 10, 2008 11:06 am

The dust particles look way too overused. They're everywhere in every screenshot.
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Re: fy_urban(?)

Postby Kyouryuu on Thu Sep 11, 2008 6:21 pm

Huh, I didn't even notice the dust, but you are right. Now I can't unsee it. :lol:

Maybe my mind just translated it as ash or something. Nevertheless, there is a lot of it.
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Re: fy_urban(?)

Postby llr on Sat Sep 13, 2008 5:37 pm

It is actually a snowfall, not dust ;)

Here is little video clip where you can see it better:
http://vimeo.com/1724378

Map is coming out nicely, we've had couple of gameplay tests, and made some modifications. It is suprisingly hard to balance map even if its small like this one.

I'll post more screens later.

FlynT wrote:But could you please do me a favor?
Make it a de_ or cs_ Map, because everyone out there makes fy_maps and 90% of them are Bull..it. And it would be really pity if your Map gets Lost between that Mass of Crap!


I'ts possible to do interior for middle building, after that it would fit for de_ map also. Allthough I'm not going to do that atleast not _yet_. I'm lazy mapper, so it would take me too much time to do and map would probably just end up in my hard drive without purpose :P
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Re: de_urban [UPDATE 08/05/12]

Postby llr on Tue May 08, 2012 5:50 pm

Posted update and some fresh screenshots! :D
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Re: de_urban [UPDATE 08/05/12]

Postby Hollow on Tue May 08, 2012 8:14 pm

Four years later....
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Re: de_urban [UPDATE 08/05/12]

Postby llr on Tue May 08, 2012 8:59 pm

It took fours years to get motivated ;) Opened hammer up, deleted 1/4 of the map and retextured half of it. Funny how you can't see what is "wrong" if you keep working on something for too long.

Adding some details at the moment, but basic layout is ready. I could use some help with the lighting... running out of ideas
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