de_boshi

Reveal what you have made so far and get feedback on development.

de_boshi

Postby Habboi on Fri Apr 15, 2005 9:55 pm

Hi I happened to follow a link to this site because I noticed it had a few good maps on offer.

My previous maps are for Half-Life 2 Deathmatch (dm_lakeside and dm_coastland) but I wanted to make a Counter-Strike Source map.

My friends username on Steam is boshi so that is where I got the name. It is set in a lab / warehouse and I have mapped on it for nearly a month.
It's not bad but every now and then I add bits and bobs to make the detail better.

Here are a few screenshots:

http://img68.echo.cx/my.php?image=deboshi00022bk.jpg

http://img144.echo.cx/my.php?image=deboshi00043yr.jpg

http://img165.exs.cx/img165/2738/deboshi00141sy.jpg

http://img10.echo.cx/img10/4807/deboshi00059pr.jpg

http://img87.echo.cx/img87/9348/deboshi00063zh.jpg

http://img165.exs.cx/img165/3280/deboshi00129tr.jpg

http://img95.echo.cx/img95/5742/deboshi00173yt.jpg

http://img165.exs.cx/img165/706/deboshi00090fj.jpg

http://img74.echo.cx/img74/8123/deboshi00095ao.jpg

http://img202.exs.cx/img202/4462/deboshi00082bc.jpg

http://img238.exs.cx/img238/7717/deboshi00298fh.jpg

http://img23.echo.cx/img23/8430/deboshi00156kq.jpg

http://img23.echo.cx/img23/8771/deboshi00180mr.jpg

*Note* The last two below are being worked on and will indeed have more detail and the reason they have no detail at the moment well that is because this is as far as I have mapped.

http://img74.echo.cx/img74/8329/deboshi00120lv.jpg

http://img232.echo.cx/img232/9224/deboshi00137hs.jpg


EDIT* IT'S OUT! http://www.websamba.com/habboi/de_boshi.zip
Last edited by Habboi on Thu Jun 02, 2005 10:40 pm, edited 1 time in total.
http://www.habboi.co.uk - Habboi's Portfolio

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http://hatintime.com/
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Postby Super SiN on Fri Apr 15, 2005 10:04 pm

Nice. but a little to much light if you ask me.
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Postby slayera on Fri Apr 15, 2005 10:19 pm

Not bad, but thing I noticed is the floor does not match the age of the brick walls. I agree the lighting is over bright in some areas.
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Postby Habboi on Fri Apr 15, 2005 10:30 pm

I see what you mean with the floor and I suppose I could cover it in dirt decals...

The lights however are actually needed otherwise if one is deleted then the room goes very dark.
I liked the way it looked and I will try to get the floor working.
Thanks for the tips.
http://www.habboi.co.uk - Habboi's Portfolio

3D Art Director working on indie title "A Hat in Time" by Gears for Breakfast.
http://hatintime.com/
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Postby Persol on Fri Apr 15, 2005 10:34 pm

Having light is fine... but you also need sonme shadows. Right now your shadows are just less light...

Overall though, great map.
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Postby Serever on Sat Apr 16, 2005 12:25 am

looks pretty sexxah

like Persol said, have some actual shadows. contrast is good.
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Postby Habboi on Sat Apr 16, 2005 12:56 pm

Ok I will...
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http://hatintime.com/
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Postby ShaDoW on Sat Apr 16, 2005 1:10 pm

If you work on the things that have been mentioned above, then I'm looking forward to playing it.

There are definitely things that could be improved, but it looks like a decent map.
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Postby upriser on Sat Apr 16, 2005 4:26 pm

Err, one little thing I noticed right off the bat is that your flourescent lights have two obvious beams coming from them. That ain't too good. Other than that and the floor, which has already been mentioned, I do like the look.
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Postby YokaI on Sun Apr 17, 2005 12:23 am

Something about the floor just makes me kinda werid...
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Postby DarkMortar on Sun Apr 17, 2005 12:34 am

the architecture is nice, just the floor is odd. and the rooms seem not uniformed if the makes sense
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Postby Habboi on Sun Apr 17, 2005 3:28 pm

Uniformed?

Well so far 56 people have said positive feedback and well here is a little more:

Yeah about that, the picture doesn't really show it but each entrance has a sort of metal warehouse door above which is slightly open.

Under them is a groove with concrete textures on them.
It would look odd to see a door close without there being a tiny groove.

http://img212.echo.cx/img212/605/deboshi00194ym.jpg

I got a few more pictures which show the map layout properly...

http://img32.echo.cx/img32/1794/deboshi00207cg.jpg

Outside area 1 with exploded truck...

http://img94.echo.cx/img94/1662/deboshi00215to.jpg

http://img160.echo.cx/img160/4770/deboshi00229dp.jpg

http://img106.echo.cx/img106/9054/deboshi00239ol.jpg

First Trap

http://img79.echo.cx/img79/3382/deboshi00244ge.jpg

Outside Area 2 Uncomplete...

http://img50.echo.cx/img50/5378/deboshi00251sx.jpg

lab / Teleport room similar to dm_steamlabs one but has sounds when teleported...

http://img50.echo.cx/img50/6725/deboshi00262nf.jpg

Another closer look at the teleporter room showing the ambient lighting...

http://img191.echo.cx/img191/9421/deboshi00273rc.jpg

Finally here is the layout of the map so far and as you can see it is uncomplete...

I am looking forward to the gameplay once it has been completed and also for those who do not know the map is going to be medium sized with many rooms, outdoors and a teleporter to Bomb Site A which is where the Ct's start.

For future reference the final rooms to be made / updated are:

Boiler room and corridor needs more detail.
Outside 2 needs to be finished.
Locker Room needs to be made.
Shower Room like dm_lockdown.
Lounge Room ( I am not sure about this idea)
Storage Room with shevles and grenades on them.
This then leads back to Bomb site A.
Bomb site B is going to be outside 2 which is opposite Bombsite A.

I may enter this in a compo like this:

http://ctrclan.com/

I am undecided but it depends whether I can finish it in time!

*This was taken from another forum*
http://www.habboi.co.uk - Habboi's Portfolio

3D Art Director working on indie title "A Hat in Time" by Gears for Breakfast.
http://hatintime.com/
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Postby YokaI on Sun Apr 17, 2005 11:01 pm

The street is way too small to fit a car on, steets should be atleast 6 players long, not including sidewalks.
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Postby Generalvivi on Sun Apr 17, 2005 11:55 pm

its a nice map ! gj
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Postby Habboi on Mon Apr 18, 2005 8:29 pm

the street is probably 30 players long :/

thanks for the tips though and news update hopefully next week.
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3D Art Director working on indie title "A Hat in Time" by Gears for Breakfast.
http://hatintime.com/
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