de_resolute

Reveal what you have made so far and get feedback on development.

Postby DarkMortar on Sun Apr 24, 2005 11:30 pm

hmm, im iffy on something should i make the new rooms have blue light instead?
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Postby Jest@ on Mon Apr 25, 2005 12:16 am

nah, i think it's looking ok as it is....don't want everywhere to be blue
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Postby DarkMortar on Mon Apr 25, 2005 12:17 am

something about that large hallway just inst right. :(
its just,, i dunno maybe the lighting.
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Postby DarkMortar on Mon Apr 25, 2005 12:36 am

ok i made the light in that once room lighter

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Postby TheMiede on Tue Apr 26, 2005 12:20 am

This is looking awesome. Keep up with the good work. I love the detail.
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Postby DarkMortar on Tue Apr 26, 2005 12:23 am

ok the real thing is different from the pics now.. its better :). better textures and lighting now
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Postby Persol on Tue Apr 26, 2005 1:06 am

Great looking map... but what's with that 'garage' on the second floor above steps?
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Postby DarkMortar on Tue Apr 26, 2005 1:10 am

its better now dont worry :)
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Postby snufflez on Tue Apr 26, 2005 4:03 am

*whistle* lookin good
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Postby YokaI on Wed Apr 27, 2005 2:43 am

DarkMortar wrote:ok new screenies

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Nice, but that looping vent texture there is killing my eyes

and if you look to the right , there is a GIANT STRECHED VINE TEXTURE... ugh...

otherwise, perfecto
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Postby Spas12 on Wed Apr 27, 2005 2:58 am

quick qeustion: on the second pic on the first page are you using regular light entities where the cagelights are, or u using spotlights?
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Postby YokaI on Wed Apr 27, 2005 3:02 am

already answered : spotlights
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Postby Spas12 on Wed Apr 27, 2005 3:04 am

no no no, not the spotlights on the ceiling where the gaps are, but where the bluish lights are on the wall to the right. :?
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Postby DarkMortar on Wed Apr 27, 2005 4:08 am

regular lights
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Postby DarkMortar on Thu May 05, 2005 5:08 am

Ok, no new rooms completed, but I revamped some rooms I was not likeing, but now i think its just right now so heres the new screens for the redone rooms:

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And heres a sneek peak at the architecture of the bigger room for the terrorist, not props yet duh, lol, this will be the spawn point/.
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