As said, once I get other area's attuned to the right level of quality, they will be posted. From that point, I'm going to be posting screenshots like you just saw. I need feedback on the small details, differences of opinion, et cetera. Things I might have missed, or things that would look better in your eyes. I'm an experienced level designer, I know what's good or bad. That's why I'm not going to present half finished area's, because I already know what I would be going to hear.
Wiggle made a pretty good notice at that, the displacement maps do look fairly flat on that screenshot. So, I'm definitely going to look into that and see what can be done.
For further screenshots; I of course won't present screenshots of every part of the map. There has to be a feeling of suprise when the player loads up the map.
I'm not trying to argue here or anything, but in simple words I'm just saying "bear with me."
