de_terracorp (Update December 5)

Reveal what you have made so far and get feedback on development.

Re: de_terracorp (Update Nov 22)

Postby seven324 on Sat Nov 22, 2008 12:39 pm

wow, thats really nice. cant wait to play it. :smt023
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Re: de_terracorp (Update Nov 16)(Custom Textures)

Postby Pingu on Sat Nov 22, 2008 2:06 pm

DarkIceJack wrote:Image

Shaping up nicely. Two thing I noticed. The shadows from the left wall of those cubic windows are sharp and nice. Those on the right are blurry. And as Angry Beaver said, the lights look like they are lit but no light is coming from them.
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Re: de_terracorp (Update Nov 22)

Postby RA7 on Sat Nov 22, 2008 2:37 pm

This map is getting better and better :D
Image
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Re: de_terracorp (Update Nov 22)

Postby waisted menkey on Sat Nov 22, 2008 5:37 pm

agreed. definately coming along nicely!
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Re: de_terracorp (Update Nov 22)

Postby Mr-Jigsaw on Sat Nov 22, 2008 8:18 pm

Align those fluorescent lights with the ceiling tiles, or else it may look a little funny.
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Re: de_terracorp (Update Nov 22)

Postby DarkIceJack on Sat Nov 22, 2008 9:20 pm

Pingu wrote:
DarkIceJack wrote:Image

Shaping up nicely. Two thing I noticed. The shadows from the left wall of those cubic windows are sharp and nice. Those on the right are blurry. And as Angry Beaver said, the lights look like they are lit but no light is coming from them.


Yeah i hadn't noticed the shadows being like that, will fix up soon
And about the lights, yeah i know that they look on, they are meant to be that off texture of the lights used but will have another look at them, maybe i did something wrong somewhere, will have a look.

Also trying to get into doing my own models using 3ds max 8, will see how i go over the next few weeks with that but will get most the map done first before i dive into that.
Time is but a movement inside a stillness; as the hands of a clock seem to race against time
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Re: de_terracorp (Update Nov 22)

Postby DarkIceJack on Tue Nov 25, 2008 5:52 am

Just a quick update of the hallway leading from the mail reception area to the labs

Image
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Re: de_terracorp (Update Nov 25)

Postby DarkIceJack on Thu Dec 04, 2008 5:56 am

Here are some screens of the security area.

Pic 1: Showing a small office area with a gun holder behind
Image
Pic 2: Just a different angle of the first shot
Image
Pic 3: Shot looking back out the door into the hall way, and showing the wall texture
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Re: de_terracorp (Update Dec 4)

Postby Sathor on Thu Dec 04, 2008 1:41 pm

You really improve. Looks very nice!
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Re: de_terracorp (Update Dec 4)

Postby Oakley on Thu Dec 04, 2008 1:56 pm

There is something 'aperture sciencey' about those screens, looks very cool.
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Re: de_terracorp (Update Dec 4)

Postby DarkIceJack on Fri Dec 05, 2008 3:51 am

Still have to add the custom glass texture and do the area where all the monitors will be

But thanks for the feedback should be it at least half done by chrismas
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Re: de_terracorp (Update Dec 13)

Postby DarkIceJack on Sat Dec 13, 2008 9:32 am

First shot of the cafe area
Image

Outside of the windows there is going to be a grass area with a helicopter pad, access for cargo and other stuff(haven't got that far yet not that much time at the moment).
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Re: de_terracorp (Update Dec 4)

Postby punky on Sat Dec 13, 2008 12:12 pm

Looks good, but also a bit empty and dark.
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Re: de_terracorp (Update Dec 4)

Postby Sathor on Sun Dec 14, 2008 10:13 am

I really hope you change that ugly and ever-used floor texture. It does not fit any cafeteria built after 1930.
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Re: de_terracorp (Update Dec 4)

Postby DarkIceJack on Mon Dec 15, 2008 5:11 am

Yeah i was going to make it just either a plain light blue or black, don't know what would look better yet.

Will try and get this map done by feb next year as i will start my new job then and will have no time to do it.
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