de_terracorp (Update December 5)

Reveal what you have made so far and get feedback on development.

Re: de_terracorp (Update March 29)

Postby DarkIceJack on Thu Apr 02, 2009 5:37 am

Dragory wrote:The terraform machine room seems a bit too dark, but otherwise great.
Maybe add a fake light or two in there, just to brighten it up a little?


Yeah it does look dark in the pics, but i plan to have a sphere in the middle of the room in a big machine that is going to light the room up.

Supervillain wrote:hahahaha. are those hostages trapped inside those tubes?

do you press a button to open up the doors or something?

I like that a lot!


I was thinking that the map was going to be a DE map, but the way that the layout has evolved from the original concept, i am thinking of changing it.

But don't know yet, am very busy at work for the next 2 to 3 months with pre winter pruning, and just getting my first hort paper of the year to do within the next 3 weeks, so we will see. :)
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Re: de_terracorp (Update March 29)

Postby Supervillain on Thu Apr 02, 2009 5:45 pm

pre winter pruning?
horticulture paper?

what do you study? or where do you work?

I study Plant Sciences and Greenhouse management myself :smt006

(little off topic :D )
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Re: de_terracorp (Update March 29)

Postby DarkIceJack on Fri Apr 03, 2009 8:00 pm

I'm studying Horticulture

and its at the Dunedin Botanic Garden
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Re: de_terracorp (Update March 29)

Postby DarkIceJack on Fri Apr 17, 2009 9:44 am

New hallway design with the archways and new lighting

Image
Image

The archways are now being used for most of the hallways, apart from the main one that goes through the center of the map.
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Re: de_terracorp (Update April 17)

Postby source-maps on Fri Apr 17, 2009 10:03 am

looks a bit dark, but I like your brushwork
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Re: de_terracorp (Update April 17)

Postby ghost|con on Fri Apr 17, 2009 10:29 am

A cpl of those office shots remind me of F.E.A.R! nice job! :P looking good mate.
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Re: de_terracorp (Update July 5)

Postby DarkIceJack on Sun Jul 05, 2009 7:12 am

Update... :-D

Its now nearing completion
so i have some pics for you to look at in the fist post as usual

And comments are most welcome.
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Re: de_terracorp (Update July 5)

Postby Corigami on Tue Jul 07, 2009 2:51 am

The interiors are looking hot, just a few places where a little detail could be used, but from the outside... Well, that second shot is really hideous tbh. The building on the left is hot, but there's no reason for random barrels of toxic waste to be lying around or for a vent to snake along that courtyard. The building with the slanted red roof needs some architectural spiffing up and detailing on it's sides, right now it's the low point of the shot. The wall on the right is plain as well. Maybe add a lip of some sort going around the top? columns? anything but flat and plain. The light or the skybox needs to change, atm they don't match up.

Sorry for the mostly negative post, you're really doing a great job except for that one bit. I'll definitely dl when it's released.
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Re: de_terracorp (Update July 5)

Postby DarkIceJack on Sat Aug 01, 2009 4:15 am

Have made some changes to the outside area as you can see below, have removed the scaffolding (does it look better with or without it), there are also stairs that lead up to the second level, because i have now moved the terrorist spawn point to where the B bomb site was, and the B bomb point to the where the spawn site was.

There are only 3 things left to do.

1. Improve the lighting in the new stair case area.
2. Add decals pointing you to the bomb sites.
3. Make a radar

Image
Image

Also need some grass sprites, have always had some trouble with this and would appreciate some help, with many thanks going your way if you do. :D
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Re: de_terracorp (Update July 5)

Postby Extreme on Sat Aug 01, 2009 2:44 pm

Whats to say grass would grow even on a terraformed planet? Instead of putting down grass put down dirt and put in some pipes and stuff, and maybe a few patches of unsuccessful grass.
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Re: de_terracorp (Update July 5)

Postby DarkIceJack on Sat Aug 01, 2009 10:38 pm

Extreme wrote:Whats to say grass would grow even on a terraformed planet? Instead of putting down grass put down dirt and put in some pipes and stuff, and maybe a few patches of unsuccessful grass.


I might try that ans see how it goes, i will also add some rocks just to break it up a little
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Re: de_terracorp (Update July 5)

Postby DarkIceJack on Wed Oct 28, 2009 10:18 pm

I have some lovely new pics up in the first post for you all to look at
they are some holographic textures for around the map
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Re: de_terracorp (Update October 29)

Postby static07 on Wed Oct 28, 2009 11:07 pm

why is there a huge women in London? or is she Terra? Wray?
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Re: de_terracorp (Update October 29)

Postby vcool on Wed Oct 28, 2009 11:43 pm

Is that a massive dildo she's hugging?
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Re: de_terracorp (Update December 5)

Postby DarkIceJack on Sat Dec 05, 2009 8:27 am

A small update for you all, the final beta release will be out soon for everyone to test before final release
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