by TicTac on Tue Apr 13, 2010 10:44 pm
HIS NUMBER OF BUMPS IS ALMOST OVER 9000!!
What's that? You don't remember this project? Well that's probably because it's been a whole damn year since I bumped, double, or even triple posted this topic.
anyway, here's an update.
While doing a playthru of my map, I came to the (only somewhat) startling realization that many of my levels have a smattering of unnecessary and quite frankly annoying bits, not to mention some finicky puzzles that would appear to require more luck than skill. Not to mention various lines GLaDOS says that would have made sense had I actually written and included a complete story arc. Assuming that not many people will enjoy listening to GLaDOS ramble on about things with little relevance, and realizing that I'm no fantastic story writer, I've begun going through old levels and cleaning them up.
Also, I've been bringing some things up to par with the newer maps. I've been working on this now for upwards of 2 years, and my mapping's improved considerably since I started. Lighting, geometry, texturing, has all improved. For some reason, I learned the wonders of autosave points somewhere in the 7th level and forgot to keep using them or, for that matter, put them into previous levels.
Ok, so getting to the point. I plan on updating the news section here periodically with my progress, but it'll be with fewer screenshots and more descriptions of what's been fixed, removed, etc. If I do any work on one of the newer levels, and it's presentation-quality stuff, I'll take some screens and throw them up here For the most part, tho, I'm focusing on revising gameplay and GLaDOS tid-bits.
-Tic
The site for this map (click my sig) is a nice, much more organized, collection of news and screenshots. I'll be updating the news section there more often than I'll be bumping this topic. You can watch the site for updates if you want, signing up (to comment and receive emails) takes 5 minutes.
Also, there are two new screenshots on the site.
Competent Level Designer, 3D Artist.
I don't really look like my avatar