TF2 ctf_Decker_b1

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TF2 ctf_Decker_b1

Postby Vig_ on Sun Mar 22, 2009 3:11 am

CTF_DECKER 1st BETA RELEASE!

Downloads:
Mirror 1: http://www.fpsbanana.com/maps/86135
Mirror 2: http://forums.tf2maps.net/downloads.php?do=file&id=1153
Mirror 3: http://www.vigville.com/wip/ctf_decker/ctf_Decker_b1.rar

The blue team has docked their aircraft carrier at the red cannery, hilarity and carnage ensue.
please send bugs and requests to "vig@vigville.com"

Notes:
- Blue base: 90% fini
- Red base: 60% fini
- Shared areas: 80% fini

Please do not use any of the custom props or textures included with this map, in any other maps, YET!
Many of the props and textures are still works in progress.
I will release the props and textures as a custom pack once this map releases.

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I have quite a bit of work left to do on the Red base, when all is said and done it will be a cannery, but the symmetry will remain intact.

More screens:
http://www.vigville.com/wip/ctf_decker/

Other work in progress threads:
http://boards.polycount.net/showthread.php?t=52222
http://forums.tf2maps.net/showthread.php?t=5378
http://forums.steampowered.com/forums/showthread.php?t=804398
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Re: TF2 ctf_Decker_b1

Postby whiffen on Sun Mar 22, 2009 3:22 am

Looks sexy, I'll try it out :D
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Re: TF2 ctf_Decker_b1

Postby Mr-Jigsaw on Sun Mar 22, 2009 3:25 am

I haven't played it yet, but I really like the aesthetic. The theme is original and appears well conducted. That is one fine looking aircraft carrier.
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Re: TF2 ctf_Decker_b1

Postby Vomika7 on Sun Mar 22, 2009 4:15 am

oh wow, i love it.

i promise i wont complain about the lack of skybox because its in beta :P
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Re: TF2 ctf_Decker_b1

Postby Vig_ on Sun Mar 22, 2009 5:06 am

Ha yea got me there! Its on my list of to-do's, I've done some of the prep work getting ready to transfer some of it to the skybox even have some of the props shrunk down to size, just not done any of the heavy lifting in case something needs to change in beta.

Thanks for giving it a look guys =)
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Re: TF2 ctf_Decker_b1

Postby |Yucca| on Sun Mar 22, 2009 8:57 am

It looks awesome!

And that tugboat is so cute :smt007
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Re: TF2 ctf_Decker_b1

Postby Mess on Sun Mar 22, 2009 11:39 am

all of those models are fantastic
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Re: TF2 ctf_Decker_b1

Postby JakeParlay on Sun Mar 22, 2009 12:50 pm

love it! lot of potential here
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Re: TF2 ctf_Decker_b1

Postby Dr. Delta on Sun Mar 22, 2009 1:32 pm

It looks amazing/awezome. :O

But I'm quite interested if the gameplay is fun.
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Re: TF2 ctf_Decker_b1

Postby 1447 on Sun Mar 22, 2009 1:57 pm

Looks really good so far. And as someone already pointed out: That aircraft carrier is :smt118
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Re: TF2 ctf_Decker_b1

Postby KILLA-COW on Sun Mar 22, 2009 2:14 pm

Mreow. Looking sexy.
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Re: TF2 ctf_Decker_b1

Postby Dr. Delta on Sun Mar 22, 2009 3:37 pm

Some images I found on his website. They are AWESOME.

This is HIS STUFF.

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You all should check out his interwebs.
http://www.vigville.com/wip/ctf_decker/
Last edited by Dr. Delta on Sun Mar 22, 2009 8:20 pm, edited 1 time in total.
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Re: TF2 ctf_Decker_b1

Postby Vilham on Sun Mar 22, 2009 5:45 pm

mate, those models are fucking awesome.
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Re: TF2 ctf_Decker_b1

Postby Vig_ on Mon Mar 23, 2009 2:35 pm

Thanks guys!

Yep those are some of the custom props I made awhile ago, a lot has changed with most of them, and some changes still need to take place. After the map is released I'll put out a custom map pack with the compiled models and the source files in .obj format so people can use and edit them as they need to.

The original plan for the lift was to animate it, but that idea was scrapped for a few reasons, number of bones required, testing & balance issues, frustration of waiting for a lift, frustration of being crushed by it, lifts aren't that common in TF2 and it was easy enough to get up and down with ramps making it easily bypassed.

In case I didn't say it before, I'm open to totally brutal feedback. Don't be afraid to rip into it, it will only make for a better map! I'm up for making big changes if I need to.
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Re: TF2 ctf_Decker_b1

Postby Corigami on Mon Mar 23, 2009 3:27 pm

Vig_ wrote:Thanks guys!

Yep those are some of the custom props I made awhile ago, a lot has changed with most of them, and some changes still need to take place. After the map is released I'll put out a custom map pack with the compiled models and the source files in .obj format so people can use and edit them as they need to.

AWESOME. YES.

The only problems I see are little tiny details. In the tugboat picture the hanging wires on the right don't look attached to anything at the bend, and the red base has a few bareish walls but you said that's still a WIP. I can't wait to play the map.
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