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vcool wrote:Hey Vig,
looks good. my only gripe is those blue frozen fishies hanging in red spawn. Before I read the text under I thought it was the blue spawn.
What I'm saying is, the blue ice doesn't fit the Red spawn, imo. What about hanging red meat? Red fish would do too, like Salmon.



I worked on the block of ice and this is what I have so far. It uses 3 models, 1 fish with a standard shader. 1 block of ice with a refract shader and another block of ice for the frosty bits with a opacity shader. The refract shader gives it that nice wavy distortion when you move around, it also adds a nice glossy wet shine. A big thank you to Vcool from polycount for suggesting the refract shader.

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