TF2 ctf_Decker_b1

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Re: TF2 ctf_Decker_b1

Postby Vilham on Tue Jul 13, 2010 8:25 am

How is this not a valve community map yet. Its by far the most impressive custom map visually.
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Re: TF2 ctf_Decker_b1

Postby Vig_ on Fri Oct 08, 2010 4:49 pm

Image
It is done... you can visits the maps "official*" page here: http://vigville.com/ctf_laynedecker/

On that page you'll find:
The map.
The fast download version for server admins.
The Props Pack which contains all of the custom models and textures I created while working on this map.

What map couldn't use a few more fish stuffed with rockets, a Blu Co. areal "recon" plane or maybe even a tug boat or a crane? They're there for you to use and enjoy, I hope you have as much fun using them in strange weird ways as I did building them.

You'll need to email me (vig at hotmail dot com) if you want the original files I used to create the props, .max, .psd .obj ect... It's 123mb

You can also connect directly to the ctf_laynedecker 24-7 server 67.183.54.34:27015 and automatically download the map before jumping in for a little mayhem.

*and by official I mean in no way sanctioned by valve...
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Re: TF2 ctf_Decker_b1

Postby pk_hunter on Fri Oct 08, 2010 7:00 pm

You are disgustingly talented. Stop it.
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Re: TF2 ctf_Decker_b1

Postby RA7 on Fri Oct 08, 2010 9:24 pm

is this a new map, or the same as CTF_DECKER..??
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Re: TF2 ctf_Decker_b1

Postby Vig_ on Fri Oct 08, 2010 9:56 pm

Pk_hunter, thanks and ha ok =)

RA7, Same map, decker was the Work In Progress name. I changed the name for the final release so there won't be any file confusion as to what the final version is. It's changed quite a bit in some ways and not so much in others. I didn't see much of a point in creating a new thread, should I?
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Re: TF2 ctf_Decker_b1

Postby Ark11 on Fri Oct 08, 2010 10:45 pm

Beautiful! This map deserves to be in the Map Spotlight!
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Re: TF2 ctf_Decker_b1

Postby vcool on Fri Oct 08, 2010 11:23 pm

Looking ace Vig, props are terrific.
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