1st off, thx to all the people helping, so much useful info here.
The clan (family) I am a part of recently got into CS:S. I've always wanted to map and picked up hammer. End result is that I am hooked like a freakn Snook.
Here is the map so far:
http://usadesignz.com/Mobsters_Paradise/042605/
The map is set at dusk for use with NVG's. Not many CSS maps that cater to them. I still have so much to do: lighting, sound, displacements, 3-d skybox detail, optimizations... and as you all know the list is long.
I think It's to a point where I could get some feedback to help me improve and refine.
I think that my skill with this is more technical than artistic. I need to learn how to apply ideas from real world structures!
I am starting to pay attention to scale. Wasn't so concerned in the beginning cause I fig I'd just change it later. Saves time to include proper scale techniques in the start of map construction!!!!! DUR!!!.... I'm a block head at times but feel I'm starting to grasp many of Hammers functions.
Thanks for the constructive criticism. (Bad or Good)













