The Dig remake WIP

Reveal what you have made so far and get feedback on development.

Re: The Dig remake WIP

Postby Major Banter on Thu Jan 14, 2010 4:51 pm

"Today, I will present you with the inventory"

Win. Extremely nice piece of coding, definitely coming on nicely, which is quite frankly surprising. Keep us updated.
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Re: The Dig remake WIP

Postby Guss79 on Thu Jan 14, 2010 4:53 pm

YokaI wrote:You should really layer those components of the space in the 3d skybox using some card textures w/ scroll. Right now, it looks like the starts are moving at insane rates, it would probably make Einstein have a heart attack.

In other words, I mean use scrolling textures and brushes tied to trains to your benefit to emulate a 3d skybox which makes aspects of your skybox look tangible as individual objects, rather than all the objects moving all together at the same rate.

Also, are those supposed to be the stars that are moving in the sky, or is it supposed to be meteorites?


a better idea may be scaled models that fit into the 3d sky box and are animated to move and such.
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Re: The Dig remake WIP

Postby staberas on Fri Jan 15, 2010 1:40 pm

My version of the rotating skybox
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Re: The Dig remake WIP

Postby tundra_cool on Fri Jan 15, 2010 10:19 pm

Why don't you just make a skydome with a scrolling texture?
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Re: The Dig remake WIP

Postby staberas on Sat Jan 16, 2010 9:59 am

I dont know how to make scrolling textures and i dont think it will work
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Re: The Dig remake WIP

Postby staberas on Mon Jan 18, 2010 10:16 pm

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new ground textures and experimenting with lighting (re-coding env_sun)
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