http://photobucket.com/albums/v31/rush346/dm_zoneV
I kind of wish I had made everything taller, as there isn't a lot of depth, but oh well. In the room with the explosive barrels, the wall breaks upon a certain amount of damage (which is caused by the barrels), which leads to the room with the valve, screen, dead body, etc. with the iris door. The thing in the middle of the basement area is a monitor that shows most of the garage. The monitor in the valve room shows the area with the crossbow, which has vents that release stem that ignites and explodes caused by the valve. I had to use explosion sprites along with the explosions, because the explosions randomly stopped appearing on the monitor and /i couldn't get them to show up again




