[L4D2] Highway To Hell (Update Released: 10 April)

Reveal what you have made so far and get feedback on development.

Re: L4D: Highway To Hell-vs and coop [update 25 Nov 2009]

Postby YokaI on Wed Nov 25, 2009 9:21 am

Honestly, love the look of the map, but I just dislike the name. I find it a bit...... Typical.

Oh well, it's pretty damn solid work!
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Re: L4D: Highway To Hell-vs and coop [update 25 Nov 2009]

Postby joe_dirt976 on Wed Nov 25, 2009 9:37 am

ya, i get what your saying, but the goal with the title was that highways were going to be a central theme in this campaign. on another note can't wait for l4d2 authoring tools to come out so i can port this over to l4d2.
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Re: L4D: Highway To Hell-vs and coop [update 25 Nov 2009]

Postby trcc on Wed Nov 25, 2009 2:17 pm

I jizzed in my pants when i saw the medias :shock:
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Re: L4D: Highway To Hell-vs and coop [update 26 Nov 2009]

Postby joe_dirt976 on Thu Nov 26, 2009 6:12 pm

added panic event to gas station. I'm keeping the car explosion that way. its funny.
also did a few minor tweaks to both maps.
Made the first map not as linear.
ex:
down the fire escape-
-through the window--->elevator shaft--->first floor--->stairwell exit or through the window
-through the basement--->main alley
-though the first floor window--->stairwell exit

into the second building
quick-open door set off panic event
long- up the stairs and over the pipes through the window along the ledge [no panic]
gas station- pretty free- only one way to safe room


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Re: L4D: Highway To Hell-vs and coop [update 26 Nov 2009]

Postby Major Banter on Thu Nov 26, 2009 6:46 pm

No matter what people say, keep that car.
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Re: L4D: Highway To Hell-vs and coop [update 26 Nov 2009]

Postby joe_dirt976 on Thu Nov 26, 2009 7:02 pm

its friggin awesome... (the car)
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Re: L4D: Highway To Hell-vs and coop [update 26 Nov 2009]

Postby Chopium on Thu Nov 26, 2009 7:59 pm

You should make a sound to go with the explosion so the police car siren gets turned on and gets all distorted through the air then a smash and silence. So epic.
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Re: L4D: Highway To Hell-vs and coop [update 26 Nov 2009]

Postby vcool on Thu Nov 26, 2009 8:38 pm

Mr. Chop wrote:You should make a sound to go with the explosion so the police car siren gets turned on and gets all distorted through the air then a smash and silence. So epic.


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Re: L4D2: Highway To Hell (Needs A New Name)

Postby joe_dirt976 on Mon Jan 25, 2010 3:09 am

Updated the first post so I can stop posting crap in the pimpage area.
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Re: L4D2_Alamocity (AKA Highway To Hell)

Postby joe_dirt976 on Sun Jan 31, 2010 9:45 pm

new pics for level 3, all of em on the first post.
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Re: L4D2_Alamocity (AKA Highway To Hell)

Postby trcc on Sun Jan 31, 2010 9:59 pm

Great work, I think I will play it to give you some feedback.

EDIT: aww it's unreleased :(
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Re: L4D2_Alamocity (AKA Highway To Hell)

Postby joe_dirt976 on Sun Jan 31, 2010 10:07 pm

ya, I'm holding off on releasing atm. Gonna wait till the 5th map is ready. So about 3/5 done.
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Re: L4D2_Alamocity (AKA Highway To Hell)

Postby Gradius on Mon Feb 01, 2010 6:49 pm

http://img412.imageshack.us/img412/7554 ... 030054.jpg
Hmm, why does this house use office-style ceiling tiles? They don't fit at all.
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Re: L4D2_Alamocity (AKA Highway To Hell)

Postby joe_dirt976 on Sat Feb 06, 2010 8:35 pm

closed beta available. PM me for details.
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Re: L4D2_Alamocity (AKA Highway To Hell)

Postby jgoodroad on Sat Feb 06, 2010 9:08 pm

Gradius wrote:http://img412.imageshack.us/img412/7554/l4dvshighway01apt030054.jpg
Hmm, why does this house use office-style ceiling tiles? They don't fit at all.


I have seen houses with that kind of ceiling. mostly basments but I have seen it in bathrooms and kitchen, places where ventalation is most wanted ect, ect,
===[]"

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