[L4D2] Highway To Hell (Update Released: 10 April)

Reveal what you have made so far and get feedback on development.

Re: L4D2_Alamocity (AKA Highway To Hell)

Postby jgoodroad on Sat Feb 06, 2010 9:09 pm

joe_dirt976 wrote:new pics for level 3, all of em on the first post.
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garage with medical bay?
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Re: L4D2_Alamocity (AKA Highway To Hell)

Postby Deathbagel on Sat Feb 06, 2010 9:18 pm

Looks amazing as always.....you make me wish I had L4D2.

Only thing, PLEASE come up with a better name for the first map. Not only is 'apartments' generic and boring, but I'm pretty sure there were some valve maps with that name...
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Re: L4D2_Alamocity (AKA Highway To Hell)

Postby joe_dirt976 on Sat Feb 06, 2010 9:30 pm

jgoodroad wrote:
joe_dirt976 wrote:new pics for level 3, all of em on the first post.
Image


garage with medical bay?


if you look at the exterior its a repurposed auto garage turned sick bay

also as i said ealier, closed beta, pm me for details.
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Re: L4D2_Alamocity (AKA Highway To Hell)

Postby jgoodroad on Sat Feb 06, 2010 11:04 pm

too bad I don't own l4d, or l4d2
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Re: L4D2_Alamocity (AKA Highway To Hell)

Postby Chopium on Fri Apr 23, 2010 3:34 am

The images have a interesting sense of realism that the Left 4 Dead series lacks. There's lots of little detail that I just love. I can't wait to play this campaign. It looks excellent. I do think, though, that as you are getting nearer and nearer to completion, you should start to pimp it more and more to get people hyped for its release.
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Re: [L4D2] Highway To Hell Updated 11 March 2011

Postby joe_dirt976 on Fri Mar 11, 2011 3:38 am

Been awhile since I updated this thread so heres a screen...

there's some more on level 4 and 5 on the first post.
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Re: [L4D2] Highway To Hell Updated 11 March 2011

Postby joe_dirt976 on Wed Mar 30, 2011 10:22 pm

all new screens on the first post...

joe_dirt976 wrote:Okay so I know this has come out a little late, but I figured this will be a good way to get more direct feedback from the players as well as those interested.
So to start things off, a little differentiation between versions...
L4D1:
Good as dead, no sense in back porting a bunch of new assets to an older engine with less tricks... Sorry but thats how it goes.
L4D2:
-This is what I'm releasing shortly, this is larger and more detailed than the L4D1 version. This is due to the newer engines better way of handling vis and complex scenery.

And now for some media. (All from L4D2)
-This version takes place in San Antonio, TX. It starts just outside of the downtown quarantine zone and ends in a C17 leaving Kelly AFB.

Level 1: The Apartments

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Level 2: The Highway

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Level 3: The Neighborhood

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Level 4: The Barracks

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Level 5: Hangar 13

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Last edited by joe_dirt976 on Wed Mar 30, 2011 10:52 pm, edited 1 time in total.
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Re: [L4D2] Highway To Hell Updated 11 March 2011

Postby Jangalomph on Wed Mar 30, 2011 10:23 pm

Looking really good!
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I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?
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Re: [L4D2] Highway To Hell Updated 11 March 2011

Postby MayheM on Wed Mar 30, 2011 11:02 pm

Dude that is straight up sexy!!! I can't wait to see this thing when it is done.
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Re: [L4D2] Highway To Hell Updated 11 March 2011

Postby joe_dirt976 on Wed Mar 30, 2011 11:04 pm

releasing the beta tonight
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Re: [L4D2] Highway To Hell (Available for download)

Postby joe_dirt976 on Wed Mar 30, 2011 11:45 pm

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Re: [L4D2] Highway To Hell (Available for download)

Postby Jman on Thu Mar 31, 2011 2:57 am

Absolutely fantastic job, the amount of skill, dedication, and content in this is just fantastic. :D

I really do believe valve will be interested in this campaign considering how polished it is, you just need serious playtesters for your versus version (if you haven't already tested it).
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Re: [L4D2] Highway To Hell (Available for download)

Postby Jangalomph on Thu Mar 31, 2011 3:29 am

Definitely tell valve about it. I'll give it a play tomorrow.
http://www.nomoreroominhell.com
I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?
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Re: [L4D2] Highway To Hell (Available for download)

Postby Armageddon on Thu Mar 31, 2011 5:16 am

Congratz on the release man, gonna play tomorrow.
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Re: [L4D2] Highway To Hell (Available for download)

Postby Chopium on Thu Mar 31, 2011 5:34 am

I just played through it - Awesome job!

Generally I liked it but there were a few bugs - wont mention them all now because its late

The first map and the second map (I think) have confusing layouts - like really confusing (for me) It's frustrating the first time playing, being totally lost and turning yourself around on your own path. I know its supposed to be realistic, but you really have to baby the players . The alternate routes are cool, but are not communicated very clearly. It does get a lot better after that though.

I think the clipping with the fog makes it harder to navigate the larger areas like on the highway. The lights that would normally guide the players become masked into the background.

Some of the very well detailed interiors of the houses were a bit too cluttered - remove things like tables- use more clips to make navigation easier.

For the atmosphere, after seeing so many complaints about the hard rain stuff, I would suggest trying to switch back to the old misty rain day - it would totally set the campaign apart from the competition. It could start with a misty-foggy sunset and turn to night through the middle. - there were a lot of places where soundscapes messed up - leaves and rain entered buildings

There REALLY needs to be a cool outro movie to reward the players for that awesome finale (my favorite finale map ever - so cool) -also: intro - these things really set the map apart from others and the cinematic entities are pretty easy to pick up.

I thought Valve recorded voices for the map, what happened? I think you can set the players to be the first cast now.

I really liked the lighting - particular areas like the tollway, the blue-lit flag, and one of the laundry room in a house really engraved themselves in my mind. Also that first alleyway behind the houses with the trees overhead - so atmospheric.

In the finale, like the dark area on the bottom level, I think should be blocked off so players cant enter but zombies can come out - it would simplify the rather complex layout.

There was this house you had to go through and there were some doors that fade into the closed position and come open as you approach.

It wasn't just the houses, but in some areas it just felt too tight, like behind the grocery store and the place with tree boxes by the barracks.

I loved the plane and its startup - I liked the loudness as well, it was really realistic.
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