Mirrors Edge : Source Source Project (April 23rd 2011)

Reveal what you have made so far and get feedback on development.

Re: Fy_Mirrors_Edge (July, 11th PLAYTEST! JOIN NOW)

Postby MayheM on Fri Jul 10, 2009 7:06 pm

GOD DAMN!!! This looks so freaking good man!
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Re: Fy_Mirrors_Edge (July, 11th PLAYTEST! SIGN UP NOW)

Postby no00dylan on Fri Jul 10, 2009 8:02 pm

Email Sent.
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Re: Fy_Mirrors_Edge (July, 11th 2009)

Postby popcornjake on Sat Jul 11, 2009 1:03 am

Generalvivi wrote:where are you from? to be like 9 hrs behind us....when everyone else is 6 hrs in front of us lol.


16 hours ahead of you :wink:

All those new textures and models look fantastic, I didn't realise it was such a collaborative effort going into just the one map, would be nice to see that more often.
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Re: Fy_Mirrors_Edge (July, 11th PLAYTEST! SIGN UP NOW)

Postby Corigami on Sat Jul 11, 2009 10:23 pm

Awesome playtest, the only thing that looked strange to me was that the skybox was pressed up against the round balcony and you couldn't jump off the edge because of it (not that that will ever really be a problem to anyone playing it, but just in case a freak grenade accident blows someone over it) If I think of something else I'll edit this post.
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Re: Fy_Mirrors_Edge (July, 11th PLAYTEST! SIGN UP NOW)

Postby no00dylan on Sun Jul 12, 2009 12:28 am

i was so pro. nice map, good and solid. hmmm i have no gameplay issues... except the whole buy-zone thing... just put in those nice textures and props.
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Re: Fy_Mirrors_Edge (July, 11th PLAYTEST! SIGN UP NOW)

Postby Armageddon on Sun Jul 12, 2009 12:30 am

no00dylan wrote:Lopers doesn't go down. It just recompiles.

MayheM wrote:ARMEGATON! ARMEGATON!*Drinker/Smoker Laugh*

:lol:
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Re: Fy_Mirrors_Edge (July, 11th PLAYTEST! SIGN UP NOW)

Postby Meotwister on Sun Jul 12, 2009 1:57 am

I wanna draw an Ar-mega-don...

but yeah, pretty solid man. Definite improvement. Like the increased interior/interior roof action. Map may be a wee bit on the large side now but I am definitely liking where it's goin.
Check out my continually progressing portfolio!
http://meotwister.com - Finally up! I also blog there, too!

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Re: Fy_Mirrors_Edge (July, 11th PLAYTEST! SIGN UP NOW)

Postby Stubby on Sun Jul 12, 2009 2:54 am

wuz fun.
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Re: Fy_Mirrors_Edge (July, 11th PLAYTEST! SIGN UP NOW)

Postby cdxx on Sun Jul 12, 2009 6:42 am

damn i missed it.

looks bad ass. no doubt, hands down, this will be the coolest most popular fy map ever.
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Re: Fy_Mirrors_Edge (July, 11th)

Postby nub on Mon Jul 13, 2009 10:20 pm

Sorry I missed the recent test. My bro was online and I probably wouldn't have gotten a good connection anyway due to my uncle's wacky cables. I think I'm using a 10 year old ethernet cable to connect.

Regardless, the art update looks very promising. Awesome texturing on those rounded building corners. It can be a real pain in the ass to seamlessly texture rounded corners.
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Re: Fy_Mirrors_Edge (July, 11th)

Postby Generalvivi on Wed Sep 23, 2009 3:15 am

Hey guys it's UPDATE TIME! We on the ME:S team have been working really hard these last few weeks to bring you guys an update! We took a small break for various reasons but things are back on track and better than ever! I'm currently working towards getting another playtest ... might happen in another 2 weeks or so. We have yet to show off more screens of Sathors map, which is looking very sweet, hopefully next update we can show off some screens of that :D! We also created a steam group so people can get updates on playtests and other media on steam :)! So join our steam group!

Wip level Geometry by vivi

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Wip Handrail and Showcase models by Sathor

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Wip Van model by Arman

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So once again join our steam group! and we look forward to your comments :D

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Re: Fy_Mirrors_Edge (September, 22nd)

Postby Armageddon on Wed Sep 23, 2009 4:36 am

Really amazing stuff there vivi! I hope you do another playtest soon! :D
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Re: Fy_Mirrors_Edge (September, 22nd)

Postby popcornjake on Wed Sep 23, 2009 6:40 am

Models and geometry look sooo goood, can't wait to see the finished product, it might just make me install cs:s.
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Re: Fy_Mirrors_Edge (September, 22nd)

Postby JPMouse on Wed Sep 23, 2009 9:03 am

This has made me register on this site. Brilliant geometry, the models look great as well. Which way are you going to go with texturing? I don't know why, but the look of the dev texture's are strangely good!
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Re: Fy_Mirrors_Edge (September, 22nd)

Postby Sathor on Wed Sep 23, 2009 10:54 am

The wall texture in the "showroom" for my models is a standard wallpaper texture we are going to use. We have it in different colour versions. Many models and textures will be used in different colours, depending on the section of the map and so on. Orange, green, white, black, yellow, red and blue are the colours we generally use, as we like to keep close to Mirror's Edge. You will see example use of this in the following media update, showing the new style I made for the "cs_office" version I presented before this project started.

As for Vivi's screens: If you take a look at the first screenshot of the current media update, you can see the floor is mostly the standard grey dev floor. This will - in some way - most likely be dark grey carpet, like in my showroom-screens (the carpet there is currently just a recolour of cs_office carpet, so we might make an entirely new one). The broad orange stripe, where the sofa placeholders are, might become orange - or green, or blue - carpet, depending on our final choice of primary colour for that section of the map.
The handrails are going to be replaced with special versions of my handrails featured in this media update. The narrow pillars will have plain concrete tops and bottoms, and in between the light edge covers, our wallpaper texture in the primary colour of the map's section will be used.
I hope this gives you an idea of the final look.
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