by Cker on Wed May 04, 2005 12:49 pm
i've also had a brain storm for continuing the level, there are 2 passages, the underwater vent or a long tunnel full of debris and zombies, the upside to taking the tunnel is you get 2 citizens with big pulse rifles following you, or you can take the vent and miss half the zombies but end up with no citizen help later on, i'm working on the canal room now, and gonna put the details in after the level is made like de_train or de_rats on counter strike ^^ i'll also be mounting a sentry gun on a small ledge overlooking fast zombies s well as a small base to store the AI sentry gunz