[L4D] Ravenholm Beta

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Re: [L4D] Ravenholm Beta

Postby cohrt on Sun Jul 19, 2009 1:42 pm

joe_rogers_11155 wrote:this is impressive, but i cant help but ask the same question with a different smell...

lets say we released a left 4 dead map with a bunch of half-life 2 specific stuff in it, such as the citadel in the background and a bunch of combine props, etc...or we made a left 4 dead map out of the aperture science levels in portal...

wouldn't that lead to the same "problem" as with releasing portal content with my episode 2 map? isn't it some kind of grey-area, nearly invisible "illegal" ?


i don't know about things like that for left 4 dead but with your map you can realease it for portal because portal has all the ep2 content, but left 4 dead doesn't have half life 2's content.
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Re: [L4D] Ravenholm Beta

Postby Blade Nd64 on Sun Jul 19, 2009 3:54 pm

joe_rogers_11155 wrote:this is impressive, but i cant help but ask the same question with a different smell...

lets say we released a left 4 dead map with a bunch of half-life 2 specific stuff in it, such as the citadel in the background and a bunch of combine props, etc...or we made a left 4 dead map out of the aperture science levels in portal...

wouldn't that lead to the same "problem" as with releasing portal content with my episode 2 map? isn't it some kind of grey-area, nearly invisible "illegal" ?


The only Half-Life 2 content that will be included with this will be a few script files (to make soundscapes work) and the maps themselves. Everything else has to be manually extracted with GCFScape. In what info I'm releasing with it, it says that Half-Life 2 is required to play. A lie, yes, just because you just need the basic source GCFs. Still, they should own HL2. It's a great game.

As much as I would love to find a way to mount GCFs, I've never found anything that I could figure out. I've only had two leads on it.
The text files needed are somewhere in the VPK, but not in the said directory. I didn't know anything about coding, so I never found out if this would have worked.
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Re: [L4D] Ravenholm Beta

Postby nub on Sun Jul 19, 2009 10:29 pm

mjoeen wrote:Did you remake whole ravenholm, plus adding new areas?
Looks great, hope you finish it soon..


He decompiled the maps and such, which is usually frowned upon in this community, but I guess it doesn't matter in this case because he's not taking credit or anything, plus I guess everyone really wanted to play Ravenholm in L4D (I certainly do).

There do seem to be some new areas though, like in that first picture.


To be honest, you should at least retexture the maps with L4D textures or something. There's probably nothing suitable for the Ravenholm setting, but having to include HL2 content just complicates things a lot of people.

It'd be a lot of work to have to replace the models though, but you would think they would have allowed the use of HL2 content in L4D.
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Re: [L4D] Ravenholm Beta

Postby Zipfinator on Sun Jul 19, 2009 10:31 pm

nub wrote:There do seem to be some new areas though, like in that first picture.


That first picture isn't a new area, it's the part right after you jump the dam and go into Eli's lab.
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Re: [L4D] Ravenholm Beta

Postby source-maps on Sun Jul 19, 2009 10:34 pm

indeed zip.

and you guys do know how many halflife 2 / CSS models and textures are allready in l4d right?
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Re: [L4D] Ravenholm Beta

Postby oneups on Mon Jul 20, 2009 5:22 pm

I realized its frowned upon to decompile maps, but if its for the sake of fun or experimentation without taking credit for any previous assets that weren't yours I see no problem with it.

I can't wait to try it out.
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Re: [L4D] Ravenholm Beta

Postby Valar on Fri Aug 21, 2009 1:18 pm

so....has this seen light yet? any ETA on release?
also...how did (if you did) get over the soundscapes porting to L4D. i'm asking because i'm working on a campaign in which im' using a SS from canals and having some problems with it atm.

keep up posted pls - looking great.
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Re: [L4D] Ravenholm Beta

Postby nub on Sat Aug 22, 2009 12:11 am

I'm pretty sure L4D can use the hl2 sounds by default. I know for a fact the metal ambient sounds from hl2 are available in L4D, although I'm not entirely sure about the zombie sounds and such from Ravenholm.
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Re: [L4D] Ravenholm Beta

Postby ghost12332 on Sat Aug 22, 2009 12:23 am

S-E-X.
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Re: [L4D] Ravenholm Beta

Postby Blade Nd64 on Sat Aug 22, 2009 1:57 am

Valar wrote:so....has this seen light yet? any ETA on release?
also...how did (if you did) get over the soundscapes porting to L4D. i'm asking because i'm working on a campaign in which im' using a SS from canals and having some problems with it atm.

keep up posted pls - looking great.


I did get them ported. Ravenholm just wouldn't be the same without them. To get the soundscapes over, first you extract all of the HL2 sounds. Run the snd_rebuildaudiocache command. In the HL2 scripts folder, you should find a text file named "soundscapes_manifest". Copy the list of soundscapes from it and paste it into the "soundscapes_manifest" located in the L4D scripts folder. In the HL2 scripts folder, there should be a bunch of soundscape text files. Copy all of these and paste them into the L4D scripts folder.

Dunno when this is going to be released. I've just kind of stopped working on it. Probably because I don't play L4D anymore. Hm...
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Re: [L4D] Ravenholm Beta

Postby Valar on Sat Aug 22, 2009 10:56 pm

u mind looking into that again. might have left out something...?
i've done exactly the same as you wrote and it's not playing ingame.
i'm using one of the canals soundscapes. i got the canals.txt and added it into the l4d manifest. rebuildaudiocache and no joy.

cheers.
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Re: [L4D] Ravenholm Beta

Postby Blade Nd64 on Sun Aug 23, 2009 12:33 am

I'm not sure if you know this, but L4D does not and will not use all of the HL2 sounds by default. You need to extract them from source sounds, then run snd_rebuildaudiocache.
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Re: [L4D] Ravenholm Beta

Postby Valar on Sun Aug 23, 2009 1:30 am

i did
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Re: [L4D] Ravenholm Beta

Postby Blade Nd64 on Sun Aug 23, 2009 2:38 am

Hm, alright. Put the rest of the soundscape text files in just to be safe.
If that doesn't work, try this: In the HL2 script folder, you should find some text files named things like "level_sounds_canals". Copy the content from the canals and canals2 and paste it into scripts\game_sounds.txt.
If none of that worked, I have no idea what is wrong.
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Re: [L4D] Ravenholm Beta

Postby Valar on Thu Nov 26, 2009 2:39 pm

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