[L4D] Ravenholm Beta

Reveal what you have made so far and get feedback on development.

Re: [L4D] Ravenholm Beta

Postby Blade Nd64 on Thu Nov 26, 2009 3:07 pm

Huh?


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Re: [L4D] Ravenholm Beta

Postby Valar on Thu Nov 26, 2009 3:17 pm

those aren't mine. they are from a port someone's made. my map isn't a port :D
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Re: [L4D] Ravenholm Beta

Postby oneups on Mon Feb 15, 2010 11:02 pm

What the hell. Finish this already. :-x
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Re: [L4D] Ravenholm Beta

Postby Blade Nd64 on Tue Feb 16, 2010 12:51 am

Okay.
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Re: [L4D] Ravenholm Beta

Postby nub on Tue Feb 16, 2010 9:43 pm

^ Lol.


After this you should do Lowlife from Ep1. The scene where you wait for the elevator is like the perfect Crescendo. :D
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Re: [L4D] Ravenholm Beta

Postby oneups on Wed Feb 17, 2010 7:22 am

In all seriousness though, how's the map coming along? I'm excited to eventually play it with some friends. :smt023
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Re: [L4D] Ravenholm Beta

Postby Blade Nd64 on Wed Feb 17, 2010 11:36 pm

It has been frozen for now, haven't worked on it for a while. I probably should get back to working on it.
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Re: [L4D] Ravenholm Beta

Postby YokaI on Thu Feb 18, 2010 8:23 pm

Blade Nd64 wrote:It has been frozen for now, haven't worked on it for a while. I probably should get back to working on it.


I know exactly how that is. I have a map that I'm stuck on and I just don't feel like doing it anymore. :smt021
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Re: [L4D] Ravenholm Beta

Postby Simon on Tue Feb 23, 2010 7:10 pm

Looks good. Not that you can go wrong with what Valve has provided. :)

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Re: [L4D] Ravenholm Beta

Postby oneups on Wed Feb 24, 2010 12:13 am

how bout letting someone finish it?maybe a collaboration project?
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Re: [L4D] Ravenholm Beta

Postby Blade Nd64 on Wed Feb 24, 2010 1:08 am

I'd love to hand it off to someone who'd be willing to finish it, but considering the amount of work that person would have to go through to learn what's going on in the mess I made in order to tie up all the loose ends, I'd rather not.

YokaI wrote:I know exactly how that is. I have a map that I'm stuck on and I just don't feel like doing it anymore. :smt021


Aye, it really does suck. I feel that I began to lose motivation when I started believing I had an obligation to finish it. Crazy, huh?
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Re: [L4D] Ravenholm Beta

Postby oneups on Fri Mar 19, 2010 8:41 pm

Bummer :/

But agreed that if you aren't motivated to finish it might as well jump shit to a new project that keeps your interested and excited.
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Re: [L4D] Ravenholm Beta

Postby Blade Nd64 on Thu Apr 22, 2010 2:37 am

Anybody know how to make L4D plugins? Try as I might, I can't make heads or tails of Visual Studio 2008.
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Re: [L4D] Ravenholm Beta

Postby CorporalAris on Thu Apr 22, 2010 4:19 am

A friend transfered it to my computer a week ago, and we played, so I'm gonna assume it was made by you rofl.

My two biggest complaints are the sprites, and the very uneven distribution of zombies. I don't know why, but it was very easy, since encounters with the zombies were few and far between.
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