Download it at
http://forums.tf2maps.net/downloads.php?do=file&id=1890Beta 5 is out folks.
Change Log from b4 to b5
b4 to b5 changes:
Fixed a place where you would get stuck near the 2nd point.
Fixed some bad lighting near the 2nd point.
Fixed some textures overlapping with each other at the last part of the map.
Fixed the gates after capping the fist point where players would get stuck.
Fixed some parts of the map where you could see underground.
Added more ammo/health to the map.
Added more details to the last part of the map.
Fixed some clipping issues.
Fixed some props in the red team's 2nd spawn floating around.
Fixed a problem where the blue team would cap the 3rd point and not get extra time.
Added some stairs around the 3rd capture point.
Fixed a place where players would get stuck under the house when going to the 2nd point.
Made the last part of the map near the road a bit smaller.
Fixed a few other places where people would build on the roofs.
Added more lights to the red team's first spawn.
Added more details to the map overall.
Removed one of the doors from the red team's first spawn.
Fixed a hole in the 3D skybox.
Fixed a few stairs that people would get stuck.
Optimized the map using func_occluder.
Fixed the cart not healing the players.
Put a door in the blue building near the 3rd cap point.
Made the height of the stairs in the first building a little bigger.
Redid the second to last part of the map.
Added more engi support for the red team around the 3rd point.
fixed another place where players would get stuck under the bridge near the 1st cap point.
Added more rocks to the first part of the map.
Fixed some tracks overlapping with each other.
Fixed the cart going off the tracks after capping the 3rd point.
Added a few more signs to the map.
Made the window near the 3rd point a bit lower for snipers.
Took out one of the tunnels near the 2nd cap point for balance.
Huge performance improvement using func_areaportals.
Changed a few things at the last part of the map.
Made the map less sniper friendly.
Fixed the double railing on the last part of the map.
After capping the 2nd point, blue spawns in a diff spawn.
Changed the time to 4 mins for the first cap.