Psy wrote:How can you add HDR but at the same time reduce the filesize by 5mb over the previous version? :\
compress it heavily.
It is currently Fri May 31, 2024 7:57 am
Psy wrote:How can you add HDR but at the same time reduce the filesize by 5mb over the previous version? :\




Spawnpoint at (3300.00 52.00 -367.00) is not clear.
Spawnpoint at (3297.48 -43.97 -367.00) is not clear.
Spawnpoint at (3142.85 15.91 -367.00) is not clear.
Spawnpoint at (3140.33 -80.06 -367.00) is not clear.
Spawnpoint at (7901.00 5850.00 -465.00) is not clear.
Spawnpoint at (7820.00 5696.00 -465.00) is not clear.
Spawnpoint at (7719.00 5694.00 -465.00) is not clear.
Spawnpoint at (7622.00 5621.00 -465.00) is not clear.
Spawnpoint at (7626.00 5854.00 -465.00) is not clear.
Spawnpoint at (7824.00 5853.00 -465.00) is not clear.
Spawnpoint at (7726.00 5773.00 -465.00) is not clear.
Spawnpoint at (7900.00 5771.00 -465.00) is not clear.
Spawnpoint at (3115.00 2630.00 -271.00) is not clear.
Spawnpoint at (3119.00 2393.00 -271.00) is not clear.
Spawnpoint at (3094.00 2722.00 -271.00) is not clear.
Spawnpoint at (3300.00 52.00 -367.00) is not clear.
Spawnpoint at (3297.48 -43.97 -367.00) is not clear.
Spawnpoint at (3142.85 15.91 -367.00) is not clear.
Spawnpoint at (3140.33 -80.06 -367.00) is not clear.
Spawnpoint at (7901.00 5850.00 -465.00) is not clear.
Spawnpoint at (7820.00 5696.00 -465.00) is not clear.
Spawnpoint at (7719.00 5694.00 -465.00) is not clear.
Spawnpoint at (7622.00 5621.00 -465.00) is not clear.
Spawnpoint at (7626.00 5854.00 -465.00) is not clear.
Spawnpoint at (7824.00 5853.00 -465.00) is not clear.
Spawnpoint at (7726.00 5773.00 -465.00) is not clear.
Spawnpoint at (7900.00 5771.00 -465.00) is not clear.
Spawnpoint at (3115.00 2630.00 -271.00) is not clear.
Spawnpoint at (3119.00 2393.00 -271.00) is not clear.
Spawnpoint at (3094.00 2722.00 -271.00) is not clear.


Psy wrote:How can you add HDR but at the same time reduce the filesize by 5mb over the previous version? :\


|Yucca| wrote:Just tested this out.
You have some incorrect spawnpoints:
- Code: Select all
Spawnpoint at (3300.00 52.00 -367.00) is not clear.
Spawnpoint at (3297.48 -43.97 -367.00) is not clear.
Spawnpoint at (3142.85 15.91 -367.00) is not clear.
Spawnpoint at (3140.33 -80.06 -367.00) is not clear.
Spawnpoint at (7901.00 5850.00 -465.00) is not clear.
Spawnpoint at (7820.00 5696.00 -465.00) is not clear.
Spawnpoint at (7719.00 5694.00 -465.00) is not clear.
Spawnpoint at (7622.00 5621.00 -465.00) is not clear.
Spawnpoint at (7626.00 5854.00 -465.00) is not clear.
Spawnpoint at (7824.00 5853.00 -465.00) is not clear.
Spawnpoint at (7726.00 5773.00 -465.00) is not clear.
Spawnpoint at (7900.00 5771.00 -465.00) is not clear.
Spawnpoint at (3115.00 2630.00 -271.00) is not clear.
Spawnpoint at (3119.00 2393.00 -271.00) is not clear.
Spawnpoint at (3094.00 2722.00 -271.00) is not clear.
Spawnpoint at (3300.00 52.00 -367.00) is not clear.
Spawnpoint at (3297.48 -43.97 -367.00) is not clear.
Spawnpoint at (3142.85 15.91 -367.00) is not clear.
Spawnpoint at (3140.33 -80.06 -367.00) is not clear.
Spawnpoint at (7901.00 5850.00 -465.00) is not clear.
Spawnpoint at (7820.00 5696.00 -465.00) is not clear.
Spawnpoint at (7719.00 5694.00 -465.00) is not clear.
Spawnpoint at (7622.00 5621.00 -465.00) is not clear.
Spawnpoint at (7626.00 5854.00 -465.00) is not clear.
Spawnpoint at (7824.00 5853.00 -465.00) is not clear.
Spawnpoint at (7726.00 5773.00 -465.00) is not clear.
Spawnpoint at (7900.00 5771.00 -465.00) is not clear.
Spawnpoint at (3115.00 2630.00 -271.00) is not clear.
Spawnpoint at (3119.00 2393.00 -271.00) is not clear.
Spawnpoint at (3094.00 2722.00 -271.00) is not clear.
Also:
1. The loudspeaker just outside the BLU base is red, but it has another skin that is blue.
2. The cart is hovering in air after the first point.
3. Railroad on the right, no railroad on the left, also the road looks unrealistic. There is also a lighting error in the arch behind me. (After the second point)
4. You can see a failing 3D-skybox here (Third point, side way)
5. Failing 3D-skybox at the last point too
That's all for now. I alos bet that you're still working with the details of the RED base, because it looks very empty and dull.
Otherwise an awesome map.












Absurdistof wrote:Before I rant, let me say I'm tired, judgemental, probably wrong, and basing all of this on the flythrough.
Hate to say but this level is f..kin BIG. At least 2 times as long as Badwater, and Badwater is LONG. The polish on this map is definitely nice, but many of the large buildings, such as the massive blue buildings (even though blue is going into red territory..) need some props or decals to make them more interesting, especially at the very end. I love the road on the side, but I hope you give ample time from checkpoint to checkpoint if there are only 3 (you could easily have 5, even 7). As far as payload theory goes, there are not too many huge standoff zones, so the map might play like a slurry unless engies have a lot of metal and a nice wall or two for cover. I also hope you have many spawns that move as the payload does (all the more reason for more checkpoints), because I would not want to run from one side to the other as a heavy, looks to be at least 2 minutes. The sightlines look good but let me emphasize giving power to the engies, because part of payload is a standoff, and without a standoff its just one giant push from one end to the other.


|Yucca| wrote:Just tested the b9 version:
1. Health cabinets have fucked up shadows. (All spawnrooms)
2. This arch still has fucked up shadows. (2nd cap)
3. The road still ends in air and the railroad disappears behind that rock. (2nd cap)
4. Windows in this side but no windows in this side (but awesome prop placing indeed, though the weapons are hovering). ("Sniper's hideout")
5. Realism tip: Add a door to this room. (RED's base)
6. Clipping failures here and there: You can sticky jump on the edge of that cliff and that mine cart walkway. (BLU's Spawn) Also other places with cliffy edges.
7. FUCKLOAD of fading problems all over the map, for example, the rockin the middle of screen: http://files.dragory.net/pl_outback_b90007.jpg
8. Displacement failure ("Sniper's Hideout)
9. Also, FUCKLOAD of props with no collisions where they should have them. For example, the red chairs inside the RED's base.
That's all for now. Still an awesome map.


Dragory wrote:Some more things to note...
1. BLU's first spawn
The track is very badly aligned with the sliding door it's supposed to be going through.
Also, how can the door fully close with the track underneath it?
http://files.dragory.net/0pl_outback_b90000.jpg
2. BLU's first spawn
The door the aforementioned track is leading to is way more narrow from inside than from outside.
It also looks unnaturally thick.
http://files.dragory.net/0pl_outback_b90001.jpg
http://files.dragory.net/0pl_outback_b90002.jpg
3. A building after the first point
The wood textures on the planks crossing the chicken wire fence are aligned badly.
http://files.dragory.net/0pl_outback_b90003.jpg
4. All around the map
Why are the lights turned on even though it's a bright, sunny day? Waste of energy if you ask me.
http://files.dragory.net/0pl_outback_b90004.jpg
5. Right after the third point
For some reason there's a door that's halfway sunken to the ground. Interesting.
http://files.dragory.net/0pl_outback_b90005.jpg
6. "Sniper's hideout"
One of the light bulbs here doesn't seem to be casting any light - in fact, the wall next to it isn't even illuminated.
http://files.dragory.net/0pl_outback_b90006.jpg
7. Next to the hideout
The large, yellow barrel is clearly clipping into the floor. Maybe the Heavy sat on it?
http://files.dragory.net/0pl_outback_b90007.jpg











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