It is currently Fri May 31, 2024 7:57 am


Mr. Chop wrote:In the second and last shot, some walls look a little too bare. Other than that, this looks fantastic.




|Yucca| wrote:Just tested the newest version out:
1. Is it just me or does this arch still has fucked up shadows. (Second cap)
2. This sign looks kinda stupid and unrealistic. (Before third cap)
3. This RED Spawn looks very dull and empty. (Third cap)
4. This thing is clipping to the wall behind it. (RED'S base)]
5. A sign painted to a rock wall, wtf? (After the first cap)
That's all.
Also, you removed "The Sniper's Hideout"








Jman wrote:Woah why'd I get a special thanks. :O
This does look fantastic though.



Psy wrote:Did you fix the issue where RED still spawn in what is supposed to be BLU's forward spawn?






Knights wrote:Is that arch a func_detail? if so make it a solid, just guessing that's why it's got those odd shadows.




Zipfinator wrote:Looking good, the lighting on that road is a bit choppy though when it switches from the curve to the straight. Could be a texture problem, but maybe putting a smoothing group on it will fix it.


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