lol, that happens, spas.
as for the blue light in the corridor, i changed that from a yellow, realistic looking color to the blue, and it did magic with the atmosphere. i need to move the lights up a tad, but as for color, i think ill keep it that way. if there was a similar light model that looked blue, id use it, but....
weapon camping: thats what traps are for, no?
well, i actually only have one trap in there... big room go BOOM! anyway, from others' suggestions and playtests(which did not include some of the new weapon placements) needed weapons easier to get to, and more throughout.
pipe in middle of room = connectivity.
this this 'was' a closed off corridor, torn open, which goes into 4th picture, and left into another square area, and on into another, which opens into the big room. think access tunnels, industrial lab setting, thrown together for any purpose.
as for the shotgun, thats from the last compile. ill tip it, and put it higher to fall better, and get rid of ammo. its bounding box was touching the box of the pipe, which causes physics not to work until used. quite common.
i may post the bsp here later.