by Shrinker on Sun May 09, 2010 9:57 pm
Describing a work flow is pretty difficult. Is "you just fly around and make things" a valid description? :P
Actually, it's about starting something in your VMF, then thinking "hmm, I could need another building of that kind, but 10 times bigger, and with these light and NPC entities in it here and there", then converting it to MB, adding these things a couple times faster than you could do in Hammer and copy-painting textures over, converting back, and done. (conversion = one drag and drop operation)
Optionally, setting texture alignment would be necessary, which is selecting new stuff, clicking "world" or "face" in the Hammer texture toolbox.
Another use case would be drafting a whole level from scratch, texturing a few selected faces in Hammer, then copy-painting these to the rest of the level, or at least large parts of it, in MB.
I have worked with Hammer for very long already, but since I am the sole developer of MB, I can't give an unbiased testimony or comparison. Just be assured that from the means of interfacing alone in both editors, if you talk about a feature that both Hammer and MB support, doing the same thing in Hammer will take much longer compared to doing it in MB, for a user used to both applications.
Oh, and third use case: Take your levels and MB with you to where you have no access to Steam or a gaming machine... you can still spend some quality time continuing the work on your creations :P