Microbrush 2

Reveal what you have made so far and get feedback on development.

Re: Microbrush 2

Postby source-maps on Sun May 09, 2010 9:30 pm

how it the work flow in this thing? and is it worth to learn it if you allready know hammer pretty good?
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Re: Microbrush 2

Postby Shrinker on Sun May 09, 2010 9:57 pm

Describing a work flow is pretty difficult. Is "you just fly around and make things" a valid description? :P
Actually, it's about starting something in your VMF, then thinking "hmm, I could need another building of that kind, but 10 times bigger, and with these light and NPC entities in it here and there", then converting it to MB, adding these things a couple times faster than you could do in Hammer and copy-painting textures over, converting back, and done. (conversion = one drag and drop operation)

Optionally, setting texture alignment would be necessary, which is selecting new stuff, clicking "world" or "face" in the Hammer texture toolbox.
Another use case would be drafting a whole level from scratch, texturing a few selected faces in Hammer, then copy-painting these to the rest of the level, or at least large parts of it, in MB.

I have worked with Hammer for very long already, but since I am the sole developer of MB, I can't give an unbiased testimony or comparison. Just be assured that from the means of interfacing alone in both editors, if you talk about a feature that both Hammer and MB support, doing the same thing in Hammer will take much longer compared to doing it in MB, for a user used to both applications.

Oh, and third use case: Take your levels and MB with you to where you have no access to Steam or a gaming machine... you can still spend some quality time continuing the work on your creations :P
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Re: Microbrush 2

Postby keldorn on Thu Nov 11, 2010 2:18 pm

Awesome program. I have been taking a lot of interest your program. As for workflow from the looks of it the learning curve a bit difficult. (Memorizing the shortcuts), I've been trying the program myself a bit. However the effort spent learning it would be worth it as you could produce brushwork more rapidly.
It seems like there is some really good features in here hammer doesn't have , like merging brushes together for decreasing polygons. Such a simple thing and hammer doesn't have it. Mitering brushes together is just so quick compared to the cumbersome way its done in hammer.


I guess if I had one suggestion for the program it would be if you could add like playermodel to it, that you could place down for scaling. IN hammer everyone uses like info_player_start which is this green looking dude. If you ever seen it, that would be great if you could get that thing in there.
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Re: Microbrush 2

Postby Shrinker on Thu Nov 11, 2010 11:54 pm

Thanks :)

As for the player model and stuff: That'll all come in the successor.
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