Some screenshots of my current WiP *56k Warning*

Reveal what you have made so far and get feedback on development.

Some screenshots of my current WiP *56k Warning*

Postby matteh on Fri May 06, 2005 1:34 pm

Just thought I'd show you a couple of screens of my current work in progress. Comments and what not are of course encouraged.

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Apologies if the screens are too big. Also note that the /jpeg format makes screencaptures alot darker, so in all these I've had to crank the brightness 25%.[/img]
Last edited by matteh on Sun May 08, 2005 5:01 pm, edited 1 time in total.
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Postby Spas12 on Fri May 06, 2005 1:57 pm

Not, bad not bad at all. i like the lighting. you could add more decals and models on the floors. i like what im seeing so continue to show us some more :wink:
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Postby ishbog on Fri May 06, 2005 3:34 pm

2nd screen *caugh*dm_runoff*caugh* :lol:

its good to have inspiration. lighting is better than many. keep it up.
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Postby cur_sed on Sat May 07, 2005 12:47 am

argh, I've got to say it. I -hate- those bloody dust motes. They just look laughably abstract to me... but oh well, each to his own and all that. I love the look of the 1st screen, lighting and prop placement there are spot-on.
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Postby matteh on Sat May 07, 2005 2:27 pm

cur_sed wrote:argh, I've got to say it. I -hate- those bloody dust motes.


Yeah I know what you mean. Im still undecided about them.
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Postby matteh on Sat May 07, 2005 3:34 pm

Update: Some new screenies for you. Again, brightness has been tampered with. Also, these areas are still very much WiP.

Image

Image
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Postby Saltnut on Sat May 07, 2005 5:16 pm

Not bad , not bad map ...hmm in css there are lack of good custom map servers, only some fy_maps and other shit (ye i kno..off topic)
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Postby matteh on Sun May 08, 2005 5:01 pm

Update: Some more screenies for you, hope you like. I feel this is coming on very nicely, If I do say so myself.

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hopefully, I'll have a beta version available in the next couple of days, if anyones interested in testing it. :-)
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Postby Spas12 on Sun May 08, 2005 7:28 pm

me is always willing to test :-)
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Postby dDG 007 on Mon May 09, 2005 2:21 am

Very nice. I really like the lighting effects... but there is one small nitpick I have to make.

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^ That pipe along the wall seems to go into the ramp on the ground...not good. Try making it higher off the ground or something. Anyway, looks good so far. Is it for HL2SP or HL2DM?
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Postby matteh on Mon May 09, 2005 12:56 pm

dDG 007 wrote:^ That pipe along the wall seems to go into the ramp on the ground...not good. Try making it higher off the ground or something. Anyway, looks good so far. Is it for HL2SP or HL2DM?


HL2DM.

and it supposed to go into the ground.
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Postby ishbog on Mon May 09, 2005 3:28 pm

that screen would also be kind of bad for gameplay.and the ground texture is very streched.

mess around with lightmaps. lower lightmaps(in texture tools) equals sharper shadows.
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Postby matteh on Mon May 09, 2005 11:03 pm

Please check the other thread I have created for this map:

http://forum.interlopers.net/viewtopic.php?t=3060

Ta!
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