End of Humanity campaign/versus - updated 5/10/2010

Reveal what you have made so far and get feedback on development.

Re: Running Away - updated 06/01/10

Postby jgoodroad on Thu Jan 07, 2010 4:28 am

youcould have one of the signs letters spark and fall off... or just be crooked
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Re: Running Away - updated 19/02/10

Postby Megadude on Fri Feb 19, 2010 1:54 am

New area - the train loading area. Area currently WIP. This is where the map's panic event will take place. Click on the image for a slideshow of pics.

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Re: Running Away - updated 19/02/10

Postby jgoodroad on Fri Feb 19, 2010 3:21 am

epicness is epicness, you got an estimation on when it will be released?
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Re: Running Away - updated 19/02/10

Postby Megadude on Fri Feb 19, 2010 3:24 am

I'm about halfway through the entire campaign, so based on when I started this project, I estimate I'll be finished in 6 months time :smt044 *laughs into the realms of insanity*
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Re: Running Away - updated 19/02/10

Postby jgoodroad on Sat Feb 20, 2010 12:37 am

really? I wasn't expecting it so soon. I thought next year or...you know... never.
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Re: Running Away - updated 19/02/10

Postby Duke Nukem on Sun Feb 21, 2010 6:46 pm

pls dont give up :D l4d1-campagins ftw :D
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Re: Running Away - updated 19/02/10

Postby Megadude on Wed Mar 03, 2010 2:16 am

Latest pics.

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Re: Running Away - updated 19/02/10

Postby jgoodroad on Wed Mar 03, 2010 3:00 am

It's getting big, you almost near the end of this map?
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Re: Running Away - updated 19/02/10

Postby Megadude on Wed Mar 03, 2010 3:07 am

I would guess 85%-90% done.
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Re: Running Away - updated 19/02/10

Postby jgoodroad on Wed Mar 03, 2010 3:17 am

I understand the safe room, what else is there (non script wise, ect.)
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Re: Running Away - updated 19/02/10

Postby Megadude on Wed Mar 03, 2010 4:00 am

A couple of corridors leading to a courtyard then the safe room on the other side of the courtyard. After that, add soundscapes, make sure the map is ready for versus mode, build the nav file and release.
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Re: Running Away - updated 19/02/10

Postby jgoodroad on Wed Mar 03, 2010 4:02 am

wait, do you mean this map or the whole *campaing?
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Re: Running Away - updated 19/02/10

Postby Megadude on Wed Mar 03, 2010 4:50 am

This map.
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Re: L4D Campaign/Versus - updated 07/03/10 - NEW BETA

Postby Megadude on Sun Mar 07, 2010 8:57 pm

Pic of area just before ending saferoom.

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Currently uploading the beta of this map to the internet. It's just a standalone map - it won't fit into the previous beta. Once all the maps are done, I'll put them all together into one campaign. There are some missing parts in this beta, such as no 3D skybox, no no-entry infected brushes, almost no soundscapes and about half of the door frames are missing. The rest of it should be fully playable. The bots sometimes misbehave themselves in a couple of places but they sort themselves out eventually.


Click here for the beta download.
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Re: L4D Campaign/Versus - updated 07/03/10 - NEW BETA

Postby phrosty on Tue Mar 09, 2010 5:00 pm

If I could make a suggestion -- in map 3, a lot of the storage containers are stacked perfectly and it just ends up looking like a textured wall. Can they be moved around a little bit, made a little imperfectly placed?
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