all textures are subject to change and its basically a shell of a building at the moment...
for those who seemed to have missed that bit
what do you mean by too lower? like height? odd, if you do as its 128, but maybe its just the angle in which i took the picture...not sure
I'm looking to use alot of custom textures once i get my head around a few modelling issues, but that, and prop /interior detail have yet to be intergrated as right now, its all about finishing layout...which it is, but not the exterior
could you pick out the parts where you think lighting needs tweaking? i'm eager to find out..as i want that to be an important part of the look of the map





























