OK! iT WORKED!!
I got it to run, and it was awesome fun! seriously.
But there are a hell of a lot of things i need to sort out first before i let anyone test it out.
Problems to fix:
-Some models are very dark coloured in the light, possibly used a prop model texture accidently..
-Need to get rid of a few of the doors as it breaks up the flow,
-lights need to be brighter in some areas
-needs optimizing
-less prop_physics, as they go mad...and alot of the ones i'll keep will have motion disabled and a player clip round it for easy navigation
-need to adjust height for vents, as i couldnt test out sneakage stuff
-a few of the props were compliled with the wrong entity.
-make the glass breakable, next time round
Sounds like a lot but they are minor things i can fix tonight
I have images but because of the wierd prop thing, the shots look wierd, i'll record a vid tonight
But i'm glad it works and was an interesting paly....its actually quite a small map, just very dense, and lots of layers and routes
oh and Srred, at the moment the BSP is 19mb

i'm guessing thats not so great for server downloads
Once I've fixed this stuff, I'll do another compile and for tomorrow, some of you lot can test!