http://www.projectmoonracer.org/hl2/spiral.htm
The above link is a page with screenshots and a link to the zipped map file.
It is a team deathmatch map. Essentially one long hall with two rooms on either side and one in the center, but not quite that lame. Both teams on either side fight for territory. I tried for a map design that will give a change of pace and style to gameplay from typical maps I see. So it is very linear and the distance between bases adds a little more consiquence to dying (in theory).
I've done all I can for this map on my own and need some constructive criticism before I make a final edit. I also need playtesting and balancing ideas. Really any ideas are welcome.
This is my first map so I don't have new textures or models. Just working with the basics until I get them down. Then I'll work on learning that stuff. I did get a little creative with brushwork, but nothing too fancy.
Thanks ahead for any feedback,
moonracer1313



