[WIP] White Noise - Undercity. (UPDATED 15/03)

Reveal what you have made so far and get feedback on development.

Re: The Merger - White Noise. UPDATED: 16th Sep.

Postby BlekksPoncho on Tue Sep 15, 2009 6:46 pm

Very nice, I really love your big architectural feats doctor, always fun to see them progress.
-----------------------
I'm not drunk, I always eat plastic.
User avatar
BlekksPoncho
Sir Post-a-lot
Sir Post-a-lot
 
Joined: Sat Apr 01, 2006 10:48 pm
Location: England - UK

Re: The Merger - White Noise. UPDATED: 16th Sep.

Postby Garrador on Wed Sep 16, 2009 2:03 am

I couldent quite see what was what. I first thought it was one of those "inside my computer" maps.
Looks interesting, I must say. Not sure what you could make it out to be though, although I could be very suprised.

The worst thing about the dev textures, is that that kind of architechture looks very good with them on. But with regular textures, it quickly looses the eye candy feel. So I would make some custom stuff, that appeals in the same, if not, better way.

Good luck!
You click on Build or type
make (or some equivalent), and you are astonished, then mortified, as you realize that the whole world is being
recompiled and relinked!
- Scott Meyers
User avatar
Garrador
Veteran
Veteran
 
Joined: Fri May 12, 2006 10:39 pm
Location: Norway

Re: The Merger - White Noise. UPDATED: 16th Sep.

Postby The Doctor on Wed Sep 16, 2009 7:53 am

Garrador wrote:I couldent quite see what was what. I first thought it was one of those "inside my computer" maps.
Looks interesting, I must say. Not sure what you could make it out to be though, although I could be very suprised.


Once it's finished everything will be defined be much more clearly defined. At the moment it just looks like a bunch of grey building blocks.

Garrador wrote:The worst thing about the dev textures, is that that kind of architechture looks very good with them on. But with regular textures, it quickly looses the eye candy feel. So I would make some custom stuff, that appeals in the same, if not, better way.

Good luck!


I'm hoping that once it's textured, I won't lose any of the detail, but dev textures do bring them out much more.
"We're the Moe Syzlak experience featuring Homer."
User avatar
The Doctor
Pheropod
Pheropod
 
Joined: Mon Jul 02, 2007 3:40 pm

Re: The Merger - White Noise. UPDATED: 16th Sep.

Postby The Doctor on Sun Mar 14, 2010 3:00 pm

Update time:

Haven't compiled this map in ages and Hammer is giving me shit about some missing .DLL for the launcher when it goes to load the map.

The main part of the map has gone through some drastic changes, but just about all of those are still Nodraw. For the moment I've been working on the subway. It's in early stages and the only light is coming from the track.

Decided not to "Map-Pimpage" these two images because they're pretty bloody dark and most people won't be able to see shit, but the lighting is exactly what I was going for. These are not images to "pimp", but rather to show what I've been working on and that I am still working on the level as a whole.

Image
Image
"We're the Moe Syzlak experience featuring Homer."
User avatar
The Doctor
Pheropod
Pheropod
 
Joined: Mon Jul 02, 2007 3:40 pm

Re: [WIP] White Noise - Undercity. (UPDATED 15/03)

Postby no00dylan on Sun Mar 14, 2010 4:16 pm

Cool, reminds me of the light cycles from Tron!
User avatar
no00dylan
Veteran
Veteran
 
Joined: Sat Apr 19, 2008 10:34 pm
Location: NC, USA

Re: [WIP] White Noise - Undercity. (UPDATED 15/03)

Postby jgoodroad on Sun Mar 14, 2010 5:24 pm

those pics are plenty light, but I am really liking your buildings and layout

complex, chaotic, urban, they all just fit so well together.
===[]"

Image
current projects: nmo_boardwalk, nmo_asylum
User avatar
jgoodroad
Senior Member
Senior Member
 
Joined: Thu Apr 09, 2009 4:44 am
Location: on a boat... unless it's a farm.

Re: [WIP] White Noise - Undercity. (UPDATED 15/03)

Postby Zipfinator on Sun Mar 14, 2010 6:33 pm

How can you update from the future! It's March 14th, not March 15th!

Anyway from what I can see in that dark picture it looks nice.
Image
|Pipe Dream|City 17: Episode 1|
User avatar
Zipfinator
Veteran
Veteran
 
Joined: Thu Dec 21, 2006 6:03 pm
Location: California
Previous

Return to Under Construction

Who is online

Users browsing this forum: No registered users

cron